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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Script/BsScriptManager.h"
- namespace bs
- {
- /** @addtogroup SBansheeEngine
- * @{
- */
- /** Handles initialization/shutdown of the script systems and loading/refresh of engine-specific assemblies. */
- class BS_SCR_BE_EXPORT EngineScriptLibrary : public ScriptLibrary
- {
- public:
- EngineScriptLibrary();
- /** @copydoc ScriptLibrary::initialize */
- void initialize() override;
- /** @copydoc ScriptLibrary::reload */
- void reload() override;
- /** @copydoc ScriptLibrary::destroy */
- void destroy() override;
- protected:
- /** Unloads all manages assemblies and the mono domain. */
- void unloadAssemblies();
- /** Shuts down all script engine modules. */
- void shutdownModules();
- private:
- bool mScriptAssembliesLoaded;
- };
- /** @} */
- }
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