BsScriptResourceManager.cpp 3.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptResourceManager.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoAssembly.h"
  6. #include "BsMonoClass.h"
  7. #include "Resources/BsResources.h"
  8. #include "Reflection/BsRTTIType.h"
  9. #include "Resources/BsResource.h"
  10. #include "Wrappers/BsScriptManagedResource.h"
  11. #include "Serialization/BsScriptAssemblyManager.h"
  12. using namespace std::placeholders;
  13. namespace bs
  14. {
  15. ScriptResourceManager::ScriptResourceManager()
  16. {
  17. mResourceDestroyedConn = gResources().onResourceDestroyed.connect(std::bind(&ScriptResourceManager::onResourceDestroyed, this, _1));
  18. }
  19. ScriptResourceManager::~ScriptResourceManager()
  20. {
  21. mResourceDestroyedConn.disconnect();
  22. }
  23. ScriptManagedResource* ScriptResourceManager::createManagedScriptResource(const HManagedResource& resource, MonoObject* instance)
  24. {
  25. const UUID& uuid = resource.getUUID();
  26. #if BS_DEBUG_MODE
  27. _throwExceptionIfInvalidOrDuplicate(uuid);
  28. #endif
  29. ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(instance, resource);
  30. mScriptResources[uuid] = scriptResource;
  31. return scriptResource;
  32. }
  33. ScriptResourceBase* ScriptResourceManager::createBuiltinScriptResource(const HResource& resource, MonoObject* instance)
  34. {
  35. const UUID& uuid = resource.getUUID();
  36. #if BS_DEBUG_MODE
  37. _throwExceptionIfInvalidOrDuplicate(uuid);
  38. #endif
  39. if (!resource.isLoaded(false))
  40. return nullptr;
  41. UINT32 rttiId = resource->getRTTI()->getRTTIId();
  42. BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId);
  43. if (info == nullptr)
  44. return nullptr;
  45. ScriptResourceBase* scriptResource = info->createCallback(resource, instance);
  46. mScriptResources[uuid] = scriptResource;
  47. return scriptResource;
  48. }
  49. ScriptResourceBase* ScriptResourceManager::getScriptResource(const HResource& resource, bool create)
  50. {
  51. const UUID& uuid = resource.getUUID();
  52. if (uuid.empty())
  53. return nullptr;
  54. ScriptResourceBase* output = getScriptResource(uuid);
  55. if (output == nullptr && create)
  56. return createBuiltinScriptResource(resource);
  57. return output;
  58. }
  59. ScriptResourceBase* ScriptResourceManager::getScriptResource(const UUID& uuid)
  60. {
  61. if (uuid.empty())
  62. return nullptr;
  63. auto findIter = mScriptResources.find(uuid);
  64. if(findIter != mScriptResources.end())
  65. return findIter->second;
  66. return nullptr;
  67. }
  68. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  69. {
  70. HResource resourceHandle = resource->getGenericHandle();
  71. const UUID& uuid = resourceHandle.getUUID();
  72. if(uuid.empty())
  73. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  74. (resource)->~ScriptResourceBase();
  75. MemoryAllocator<GenAlloc>::free(resource);
  76. mScriptResources.erase(uuid);
  77. }
  78. void ScriptResourceManager::onResourceDestroyed(const UUID& UUID)
  79. {
  80. auto findIter = mScriptResources.find(UUID);
  81. if (findIter != mScriptResources.end())
  82. {
  83. findIter->second->notifyResourceDestroyed();
  84. mScriptResources.erase(findIter);
  85. }
  86. }
  87. void ScriptResourceManager::_throwExceptionIfInvalidOrDuplicate(const UUID& uuid) const
  88. {
  89. if(uuid.empty())
  90. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  91. auto findIter = mScriptResources.find(uuid);
  92. if(findIter != mScriptResources.end())
  93. {
  94. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  95. Retrieve the existing instance instead of creating a new one.");
  96. }
  97. }
  98. }