BsScriptAnimationClipState.generated.h 540 B

123456789101112131415161718192021
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimation.h"
  5. namespace bs
  6. {
  7. class BS_SCR_BE_EXPORT ScriptAnimationClipState : public ScriptObject<ScriptAnimationClipState>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationClipState")
  11. static MonoObject* box(const AnimationClipState& value);
  12. static AnimationClipState unbox(MonoObject* value);
  13. private:
  14. ScriptAnimationClipState(MonoObject* managedInstance);
  15. };
  16. }