BsScriptCBone.generated.h 516 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. namespace bs
  5. {
  6. class CBone;
  7. class BS_SCR_BE_EXPORT ScriptCBone : public TScriptComponent<ScriptCBone, CBone>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Bone")
  11. ScriptCBone(MonoObject* managedInstance, const GameObjectHandle<CBone>& value);
  12. private:
  13. static void Internal_setBoneName(ScriptCBone* thisPtr, MonoString* name);
  14. static MonoString* Internal_getBoneName(ScriptCBone* thisPtr);
  15. };
  16. }