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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCCollider.generated.h"
- namespace bs
- {
- class CCapsuleCollider;
- class BS_SCR_BE_EXPORT ScriptCCapsuleCollider : public TScriptComponent<ScriptCCapsuleCollider, CCapsuleCollider, ScriptCColliderBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CapsuleCollider")
- ScriptCCapsuleCollider(MonoObject* managedInstance, const GameObjectHandle<CCapsuleCollider>& value);
- private:
- static void Internal_setNormal(ScriptCCapsuleCollider* thisPtr, Vector3* normal);
- static void Internal_getNormal(ScriptCCapsuleCollider* thisPtr, Vector3* __output);
- static void Internal_setCenter(ScriptCCapsuleCollider* thisPtr, Vector3* center);
- static void Internal_getCenter(ScriptCCapsuleCollider* thisPtr, Vector3* __output);
- static void Internal_setHalfHeight(ScriptCCapsuleCollider* thisPtr, float halfHeight);
- static float Internal_getHalfHeight(ScriptCCapsuleCollider* thisPtr);
- static void Internal_setRadius(ScriptCCapsuleCollider* thisPtr, float radius);
- static float Internal_getRadius(ScriptCCapsuleCollider* thisPtr);
- };
- }
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