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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- struct __ControllerCollisionInterop
- {
- Vector3 position;
- Vector3 normal;
- Vector3 motionDir;
- float motionAmount;
- };
- class BS_SCR_BE_EXPORT ScriptControllerCollision : public ScriptObject<ScriptControllerCollision>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ControllerCollision")
- static MonoObject* box(const __ControllerCollisionInterop& value);
- static __ControllerCollisionInterop unbox(MonoObject* value);
- static ControllerCollision fromInterop(const __ControllerCollisionInterop& value);
- static __ControllerCollisionInterop toInterop(const ControllerCollision& value);
- private:
- ScriptControllerCollision(MonoObject* managedInstance);
- };
- }
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