BsScriptLimitLinearRange.generated.h 895 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
  6. namespace bs
  7. {
  8. struct __LimitLinearRangeInterop
  9. {
  10. float lower;
  11. float upper;
  12. float contactDist;
  13. float restitution;
  14. Spring spring;
  15. };
  16. class BS_SCR_BE_EXPORT ScriptLimitLinearRange : public ScriptObject<ScriptLimitLinearRange>
  17. {
  18. public:
  19. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitLinearRange")
  20. static MonoObject* box(const __LimitLinearRangeInterop& value);
  21. static __LimitLinearRangeInterop unbox(MonoObject* value);
  22. static LimitLinearRange fromInterop(const __LimitLinearRangeInterop& value);
  23. static __LimitLinearRangeInterop toInterop(const LimitLinearRange& value);
  24. private:
  25. ScriptLimitLinearRange(MonoObject* managedInstance);
  26. };
  27. }