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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Base class for all GameObject interop classes. */
- class BS_SCR_BE_EXPORT ScriptGameObjectBase : public PersistentScriptObjectBase
- {
- public:
- ScriptGameObjectBase(MonoObject* instance);
- virtual ~ScriptGameObjectBase();
- /** Returns the internal native GameObject handle. */
- virtual HGameObject getNativeHandle() const = 0;
- /** Sets the internal native GameObject handle. */
- virtual void setNativeHandle(const HGameObject& gameObject) = 0;
- /** Returns the managed version of this game object. */
- MonoObject* getManagedInstance() const;
- protected:
- /**
- * Makes the object reference the specific managed instance. Internally this allocates a GC handle that keeps a
- * reference to the object and allows getManagedInstance to retrieve the managed instance when requested. Should
- * be called on initial creation and whenever the managed instance changes (e.g. after assembly refresh). This
- * creates a strong reference to the managed instance, and you need to make sure to release it with
- * freeManagedInstance() when no longer required.
- */
- void setManagedInstance(MonoObject* instance);
- /**
- * Frees a managed instace assigned with setManagedInstance(). Should be called before the object is destroyed or
- * when you changing the managed instance it points to (in order to release the previous instance).
- */
- void freeManagedInstance();
- UINT32 mGCHandle;
- };
- /** Interop class between C++ & CLR for GameObject. */
- class BS_SCR_BE_EXPORT ScriptGameObject : public ScriptObject<ScriptGameObject, ScriptGameObjectBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GameObject")
- private:
- ScriptGameObject(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static UINT64 internal_getInstanceId(ScriptGameObject* nativeInstance);
- };
- /** @} */
- }
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