BsScriptManagedComponent.h 2.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/BsScriptComponent.h"
  6. #include "BsScriptObject.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for ManagedComponent. */
  13. class BS_SCR_BE_EXPORT ScriptManagedComponent : public ScriptObject<ScriptManagedComponent, ScriptComponentBase>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ManagedComponent")
  17. /** Returns a generic handle to the internal wrapped component. */
  18. HGameObject getNativeHandle() const override { return static_object_cast<GameObject>(mComponent); }
  19. /** Sets the internal component this object wraps. */
  20. void setNativeHandle(const HGameObject& gameObject) override { mComponent = static_object_cast<ManagedComponent>(gameObject); }
  21. /** Returns a handle to the internal wrapped component. */
  22. const HManagedComponent& getHandle() const { return mComponent; }
  23. private:
  24. friend class ScriptGameObjectManager;
  25. friend class ManagedComponent;
  26. ScriptManagedComponent(MonoObject* instance, const HManagedComponent& component);
  27. /** @copydoc ScriptObjectBase::beginRefresh */
  28. ScriptObjectBackup beginRefresh() override;
  29. /** @copydoc ScriptObjectBase::endRefresh */
  30. void endRefresh(const ScriptObjectBackup& backupData) override;
  31. /** @copydoc ScriptObjectBase::_createManagedInstance */
  32. MonoObject* _createManagedInstance(bool construct) override;
  33. /** @copydoc ScriptObjectBase::_clearManagedInstance */
  34. void _clearManagedInstance() override;
  35. /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
  36. void _onManagedInstanceDeleted(bool assemblyRefresh) override;
  37. /** @copydoc ScriptComponentBase::_notifyDestroyed */
  38. void _notifyDestroyed() override;
  39. HManagedComponent mComponent;
  40. String mNamespace;
  41. String mType;
  42. bool mTypeMissing;
  43. /************************************************************************/
  44. /* CLR HOOKS */
  45. /************************************************************************/
  46. static void internal_invoke(ScriptManagedComponent* nativeInstance, MonoString* name);
  47. };
  48. /** @} */
  49. }