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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/GUI/BsScriptGUICanvas.h"
- #include "BsScriptMeta.h"
- #include "BsMonoUtil.h"
- #include "GUI/BsGUILayout.h"
- #include "GUI/BsGUICanvas.h"
- #include "GUI/BsGUIOptions.h"
- #include "BsScriptFont.generated.h"
- #include "BsScriptSpriteTexture.generated.h"
- namespace bs
- {
- ScriptGUICanvas::ScriptGUICanvas(MonoObject* instance, GUICanvas* canvas)
- :TScriptGUIElement(instance, canvas)
- {
- }
- void ScriptGUICanvas::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUICanvas::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_DrawLine", (void*)&ScriptGUICanvas::internal_drawLine);
- metaData.scriptClass->addInternalCall("Internal_DrawPolyLine", (void*)&ScriptGUICanvas::internal_drawPolyLine);
- metaData.scriptClass->addInternalCall("Internal_DrawTexture", (void*)&ScriptGUICanvas::internal_drawTexture);
- metaData.scriptClass->addInternalCall("Internal_DrawTriangleStrip", (void*)&ScriptGUICanvas::internal_drawTriangleStrip);
- metaData.scriptClass->addInternalCall("Internal_DrawTriangleList", (void*)&ScriptGUICanvas::internal_drawTriangleList);
- metaData.scriptClass->addInternalCall("Internal_DrawText", (void*)&ScriptGUICanvas::internal_drawText);
- metaData.scriptClass->addInternalCall("Internal_Clear", (void*)&ScriptGUICanvas::internal_clear);
- }
- void ScriptGUICanvas::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
- {
- GUIOptions options;
- ScriptArray scriptArray(guiOptions);
- UINT32 arrayLen = scriptArray.size();
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(scriptArray.get<GUIOption>(i));
- GUICanvas* guiCanvas = GUICanvas::create(options, MonoUtil::monoToString(style));
- new (bs_alloc<ScriptGUICanvas>()) ScriptGUICanvas(instance, guiCanvas);
- }
- void ScriptGUICanvas::internal_drawLine(ScriptGUICanvas* nativeInstance, Vector2I* a, Vector2I* b, Color* color,
- UINT8 depth)
- {
- GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
- canvas->drawLine(*a, *b, *color, depth);
- }
- void ScriptGUICanvas::internal_drawPolyLine(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color,
- UINT8 depth)
- {
- GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
- ScriptArray verticesArray(vertices);
- UINT32 size = verticesArray.size();
- Vector<Vector2I> nativeVertices(size);
- memcpy(nativeVertices.data(), verticesArray.getRaw<Vector2I>(), sizeof(Vector2I) * size);
- canvas->drawPolyLine(nativeVertices, *color, depth);
- }
- void ScriptGUICanvas::internal_drawTexture(ScriptGUICanvas* nativeInstance, ScriptSpriteTexture* texture, Rect2I* area,
- TextureScaleMode scaleMode, Color* color, UINT8 depth)
- {
- GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
- HSpriteTexture nativeTexture;
- if (texture != nullptr)
- nativeTexture = texture->getHandle();
- canvas->drawTexture(nativeTexture, *area, scaleMode, *color, depth);
- }
-
- void ScriptGUICanvas::internal_drawTriangleStrip(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color,
- UINT8 depth)
- {
- GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
- ScriptArray verticesArray(vertices);
- UINT32 size = verticesArray.size();
- Vector<Vector2I> nativeVertices(size);
- memcpy(nativeVertices.data(), verticesArray.getRaw<Vector2I>(), sizeof(Vector2I) * size);
- canvas->drawTriangleStrip(nativeVertices, *color, depth);
- }
- void ScriptGUICanvas::internal_drawTriangleList(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color,
- UINT8 depth)
- {
- GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
- ScriptArray verticesArray(vertices);
- UINT32 size = verticesArray.size();
- Vector<Vector2I> nativeVertices(size);
- memcpy(nativeVertices.data(), verticesArray.getRaw<Vector2I>(), sizeof(Vector2I) * size);
- canvas->drawTriangleList(nativeVertices, *color, depth);
- }
- void ScriptGUICanvas::internal_drawText(ScriptGUICanvas* nativeInstance, MonoString* text, Vector2I* position,
- ScriptFont* font, UINT32 size, Color* color, UINT8 depth)
- {
- GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
- String nativeText = MonoUtil::monoToString(text);
- HFont nativeFont;
- if (font != nullptr)
- nativeFont = font->getHandle();
- canvas->drawText(nativeText, *position, nativeFont, size, *color, depth);
- }
- void ScriptGUICanvas::internal_clear(ScriptGUICanvas* nativeInstance)
- {
- GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
- canvas->clear();
- }
- }
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