BsScriptGUICanvas.cpp 4.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUICanvas.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoUtil.h"
  6. #include "GUI/BsGUILayout.h"
  7. #include "GUI/BsGUICanvas.h"
  8. #include "GUI/BsGUIOptions.h"
  9. #include "BsScriptFont.generated.h"
  10. #include "BsScriptSpriteTexture.generated.h"
  11. namespace bs
  12. {
  13. ScriptGUICanvas::ScriptGUICanvas(MonoObject* instance, GUICanvas* canvas)
  14. :TScriptGUIElement(instance, canvas)
  15. {
  16. }
  17. void ScriptGUICanvas::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUICanvas::internal_createInstance);
  20. metaData.scriptClass->addInternalCall("Internal_DrawLine", (void*)&ScriptGUICanvas::internal_drawLine);
  21. metaData.scriptClass->addInternalCall("Internal_DrawPolyLine", (void*)&ScriptGUICanvas::internal_drawPolyLine);
  22. metaData.scriptClass->addInternalCall("Internal_DrawTexture", (void*)&ScriptGUICanvas::internal_drawTexture);
  23. metaData.scriptClass->addInternalCall("Internal_DrawTriangleStrip", (void*)&ScriptGUICanvas::internal_drawTriangleStrip);
  24. metaData.scriptClass->addInternalCall("Internal_DrawTriangleList", (void*)&ScriptGUICanvas::internal_drawTriangleList);
  25. metaData.scriptClass->addInternalCall("Internal_DrawText", (void*)&ScriptGUICanvas::internal_drawText);
  26. metaData.scriptClass->addInternalCall("Internal_Clear", (void*)&ScriptGUICanvas::internal_clear);
  27. }
  28. void ScriptGUICanvas::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
  29. {
  30. GUIOptions options;
  31. ScriptArray scriptArray(guiOptions);
  32. UINT32 arrayLen = scriptArray.size();
  33. for (UINT32 i = 0; i < arrayLen; i++)
  34. options.addOption(scriptArray.get<GUIOption>(i));
  35. GUICanvas* guiCanvas = GUICanvas::create(options, MonoUtil::monoToString(style));
  36. new (bs_alloc<ScriptGUICanvas>()) ScriptGUICanvas(instance, guiCanvas);
  37. }
  38. void ScriptGUICanvas::internal_drawLine(ScriptGUICanvas* nativeInstance, Vector2I* a, Vector2I* b, Color* color,
  39. UINT8 depth)
  40. {
  41. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  42. canvas->drawLine(*a, *b, *color, depth);
  43. }
  44. void ScriptGUICanvas::internal_drawPolyLine(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color,
  45. UINT8 depth)
  46. {
  47. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  48. ScriptArray verticesArray(vertices);
  49. UINT32 size = verticesArray.size();
  50. Vector<Vector2I> nativeVertices(size);
  51. memcpy(nativeVertices.data(), verticesArray.getRaw<Vector2I>(), sizeof(Vector2I) * size);
  52. canvas->drawPolyLine(nativeVertices, *color, depth);
  53. }
  54. void ScriptGUICanvas::internal_drawTexture(ScriptGUICanvas* nativeInstance, ScriptSpriteTexture* texture, Rect2I* area,
  55. TextureScaleMode scaleMode, Color* color, UINT8 depth)
  56. {
  57. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  58. HSpriteTexture nativeTexture;
  59. if (texture != nullptr)
  60. nativeTexture = texture->getHandle();
  61. canvas->drawTexture(nativeTexture, *area, scaleMode, *color, depth);
  62. }
  63. void ScriptGUICanvas::internal_drawTriangleStrip(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color,
  64. UINT8 depth)
  65. {
  66. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  67. ScriptArray verticesArray(vertices);
  68. UINT32 size = verticesArray.size();
  69. Vector<Vector2I> nativeVertices(size);
  70. memcpy(nativeVertices.data(), verticesArray.getRaw<Vector2I>(), sizeof(Vector2I) * size);
  71. canvas->drawTriangleStrip(nativeVertices, *color, depth);
  72. }
  73. void ScriptGUICanvas::internal_drawTriangleList(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color,
  74. UINT8 depth)
  75. {
  76. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  77. ScriptArray verticesArray(vertices);
  78. UINT32 size = verticesArray.size();
  79. Vector<Vector2I> nativeVertices(size);
  80. memcpy(nativeVertices.data(), verticesArray.getRaw<Vector2I>(), sizeof(Vector2I) * size);
  81. canvas->drawTriangleList(nativeVertices, *color, depth);
  82. }
  83. void ScriptGUICanvas::internal_drawText(ScriptGUICanvas* nativeInstance, MonoString* text, Vector2I* position,
  84. ScriptFont* font, UINT32 size, Color* color, UINT8 depth)
  85. {
  86. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  87. String nativeText = MonoUtil::monoToString(text);
  88. HFont nativeFont;
  89. if (font != nullptr)
  90. nativeFont = font->getHandle();
  91. canvas->drawText(nativeText, *position, nativeFont, size, *color, depth);
  92. }
  93. void ScriptGUICanvas::internal_clear(ScriptGUICanvas* nativeInstance)
  94. {
  95. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  96. canvas->clear();
  97. }
  98. }