BearishSun 0e2f10dd0d Vulkan: Various fixes há 9 anos atrás
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
Diffuse.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
PPCreateTonemapLUT.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes há 9 anos atrás
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders há 9 anos atrás
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders há 9 anos atrás
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
SpriteText.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
TestFX.bsl e4637da406 Added tags to material techniques há 9 anos atrás