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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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Default.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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DeferredDirectionalLightPass.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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Diffuse.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPCreateTonemapLUT.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPDownsample.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPEyeAdaptHistogramReduce.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPTonemapping.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 vuotta sitten |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 vuotta sitten |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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SpriteText.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 vuotta sitten |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 vuotta sitten |