BsGpuBuffer.cpp 2.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGpuBuffer.h"
  4. #include "BsException.h"
  5. #include "BsRenderAPI.h"
  6. #include "BsHardwareBufferManager.h"
  7. namespace bs
  8. {
  9. UINT32 getBufferSize(const GPU_BUFFER_DESC& desc)
  10. {
  11. UINT32 elementSize;
  12. if (desc.type == GBT_STANDARD)
  13. elementSize = GpuBuffer::getFormatSize(desc.format);
  14. else
  15. elementSize = desc.elementSize;
  16. return elementSize * desc.elementCount;
  17. }
  18. GpuBufferProperties::GpuBufferProperties(const GPU_BUFFER_DESC& desc)
  19. : mDesc(desc)
  20. {
  21. if(mDesc.type == GBT_STANDARD)
  22. mDesc.elementSize = GpuBuffer::getFormatSize(mDesc.format);
  23. }
  24. GpuBufferCore::GpuBufferCore(const GPU_BUFFER_DESC& desc, UINT32 deviceMask)
  25. :HardwareBuffer(getBufferSize(desc)), mProperties(desc)
  26. {
  27. }
  28. GpuBufferCore::~GpuBufferCore()
  29. {
  30. // Make sure that derived classes call clearBufferViews
  31. // I can't call it here since it needs a virtual method call
  32. }
  33. SPtr<GpuBufferCore> GpuBufferCore::create(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask)
  34. {
  35. return HardwareBufferCoreManager::instance().createGpuBuffer(desc, deviceMask);
  36. }
  37. GpuBuffer::GpuBuffer(const GPU_BUFFER_DESC& desc)
  38. :mProperties(desc)
  39. {
  40. }
  41. SPtr<GpuBufferCore> GpuBuffer::getCore() const
  42. {
  43. return std::static_pointer_cast<GpuBufferCore>(mCoreSpecific);
  44. }
  45. SPtr<CoreObjectCore> GpuBuffer::createCore() const
  46. {
  47. return HardwareBufferCoreManager::instance().createGpuBufferInternal(mProperties.mDesc);
  48. }
  49. UINT32 GpuBuffer::getFormatSize(GpuBufferFormat format)
  50. {
  51. static bool lookupInitialized = false;
  52. static UINT32 lookup[BF_COUNT];
  53. if (!lookupInitialized)
  54. {
  55. lookup[BF_16X1F] = 2;
  56. lookup[BF_16X2F] = 4;
  57. lookup[BF_16X4F] = 8;
  58. lookup[BF_32X1F] = 4;
  59. lookup[BF_32X2F] = 8;
  60. lookup[BF_32X3F] = 12;
  61. lookup[BF_32X4F] = 16;
  62. lookup[BF_8X1] = 1;
  63. lookup[BF_8X2] = 2;
  64. lookup[BF_8X4] = 4;
  65. lookup[BF_16X1] = 2;
  66. lookup[BF_16X2] = 4;
  67. lookup[BF_16X4] = 8;
  68. lookup[BF_8X1S] = 1;
  69. lookup[BF_8X2S] = 2;
  70. lookup[BF_8X4S] = 4;
  71. lookup[BF_16X1S] = 2;
  72. lookup[BF_16X2S] = 4;
  73. lookup[BF_16X4S] = 8;
  74. lookup[BF_32X1S] = 4;
  75. lookup[BF_32X2S] = 8;
  76. lookup[BF_32X3S] = 12;
  77. lookup[BF_32X4S] = 16;
  78. lookup[BF_8X1U] = 1;
  79. lookup[BF_8X2U] = 2;
  80. lookup[BF_8X4U] = 4;
  81. lookup[BF_16X1U] = 1;
  82. lookup[BF_16X2U] = 2;
  83. lookup[BF_16X4U] = 4;
  84. lookup[BF_32X1U] = 4;
  85. lookup[BF_32X2U] = 8;
  86. lookup[BF_32X3U] = 12;
  87. lookup[BF_32X4U] = 16;
  88. lookupInitialized = true;
  89. }
  90. if (format >= BF_COUNT)
  91. return 0;
  92. return lookup[(UINT32)format];
  93. }
  94. SPtr<GpuBuffer> GpuBuffer::create(const GPU_BUFFER_DESC& desc)
  95. {
  96. return HardwareBufferManager::instance().createGpuBuffer(desc);
  97. }
  98. }