BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops il y a 8 ans
Default.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients il y a 8 ans
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients il y a 8 ans
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops il y a 8 ans
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping il y a 8 ans
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPFXAA.bsl 845452c806 Added FXAA il y a 8 ans
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA il y a 8 ans
PPGaussianDOFCombine.bsl 845452c806 Added FXAA il y a 8 ans
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA il y a 8 ans
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level il y a 8 ans
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step il y a 8 ans
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) il y a 8 ans
PPSSRResolve.bsl 55e942d2fa More work on temporal resolve shader il y a 8 ans
PPSSRStencil.bsl fb505fd6fd More work on screen space reflections il y a 8 ans
PPSSRTrace.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping il y a 8 ans
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional il y a 8 ans
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional il y a 8 ans
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional il y a 8 ans
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps il y a 8 ans
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping il y a 8 ans
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader il y a 8 ans
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans