BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
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BsEditorResourceLoader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsEditorScriptLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsEditorScriptManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGUIGameObjectField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGUIResourceField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsGUITextureField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedEditorCommand.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMenuItemManager.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptBrowseDialog.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptBuildManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 jaren geleden
BsScriptCodeEditor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptDragDropManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptDropDownWindow.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptEditorApplication.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptEditorBuiltin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptEditorInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptEditorPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptEditorSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptEditorTestSuite.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptEditorUtility.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptEditorVirtualInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptEditorWindow.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptFolderMonitor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIColorField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIEnumField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIFloatField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIGameObjectField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIIntField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIListBoxField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIResourceField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUISceneTreeView.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUISliderField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUITextField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUITextureField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUIToggleField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIVector2Field.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIVector3Field.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIVector4Field.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGizmoManager.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptGizmos.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsScriptHandleDrawing.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHandleManager.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptHandleSlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHandleSliderDisc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHandleSliderLine.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHandleSliderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHandleSliderPlane.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptImportOptions.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptInspectorUtility.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptModalWindow.cpp 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptOSDropTarget.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPlatformInfo.cpp a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 jaren geleden
BsScriptPrefabUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptProjectLibrary.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptProjectSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSceneGizmos.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSceneGrid.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSceneHandles.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSceneSelection.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSelection.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializedDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializedObject.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 jaren geleden
BsScriptSerializedSceneObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptUndoRedo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptUnitTests.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsToolbarItemManager.cpp 5c8a8ab593 More work on documentation 8 jaren geleden