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- #include "BsMenuItemManager.h"
- #include "BsScriptAssemblyManager.h"
- #include "BsMonoAssembly.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoField.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "BsScriptObjectManager.h"
- #include "BsShortcutKey.h"
- #include "BsEditorWindowManager.h"
- #include "BsMainEditorWindow.h"
- #include "BsGUIMenuBar.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- MenuItemManager::MenuItemManager(ScriptAssemblyManager& scriptObjectManager)
- :mScriptObjectManager(scriptObjectManager), mMenuItemAttribute(nullptr), mPathField(nullptr),
- mShortcutField(nullptr), mPriorityField(nullptr)
- {
- mDomainLoadedConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&MenuItemManager::reloadAssemblyData, this));
- reloadAssemblyData();
- }
- MenuItemManager::~MenuItemManager()
- {
- mDomainLoadedConn.disconnect();
- }
- void MenuItemManager::clearMenuItems()
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- for (auto& menuItem : mMenuItems)
- mainWindow->getMenuBar().removeMenuItem(menuItem);
- }
- void MenuItemManager::reloadAssemblyData()
- {
- clearMenuItems();
- // Reload MenuItem attribute from editor assembly
- MonoAssembly* editorAssembly = MonoManager::instance().getAssembly(EDITOR_ASSEMBLY);
- mMenuItemAttribute = editorAssembly->getClass("BansheeEditor", "MenuItem");
- if (mMenuItemAttribute == nullptr)
- BS_EXCEPT(InvalidStateException, "Cannot find MenuItem managed class.");
- mPathField = mMenuItemAttribute->getField("path");
- mShortcutField = mMenuItemAttribute->getField("shortcut");
- mPriorityField = mMenuItemAttribute->getField("priority");
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- Vector<String> scriptAssemblyNames = mScriptObjectManager.getScriptAssemblies();
- for (auto& assemblyName : scriptAssemblyNames)
- {
- MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
- // Find new menu item methods
- const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
- for (auto curClass : allClasses)
- {
- const Vector<MonoMethod*>& methods = curClass->getAllMethods();
- for (auto& curMethod : methods)
- {
- WString path;
- ShortcutKey shortcutKey = ShortcutKey::NONE;
- INT32 priority = 0;
- if (parseMenuItemMethod(curMethod, path, shortcutKey, priority))
- {
- std::function<void()> callback = std::bind(&MenuItemManager::menuItemCallback, curMethod);
- mainWindow->getMenuBar().addMenuItem(path, callback, priority, shortcutKey);
- mMenuItems.push_back(path);
- }
- }
- }
- }
- }
- bool MenuItemManager::parseMenuItemMethod(MonoMethod* method, WString& path, ShortcutKey& shortcut, INT32& priority) const
- {
- if (!method->hasAttribute(mMenuItemAttribute))
- return false;
- if (method->getNumParameters() != 0)
- return false;
- if (!method->isStatic())
- return false;
- MonoObject* menuItemAttrib = method->getAttribute(mMenuItemAttribute);
- MonoString* monoPath;
- mPathField->getValue(menuItemAttrib, &monoPath);
- mShortcutField->getValue(menuItemAttrib, &shortcut);
- path = MonoUtil::monoToWString(monoPath);
- mPriorityField->getValue(menuItemAttrib, &priority);
- return true;
- }
- void MenuItemManager::menuItemCallback(MonoMethod* method)
- {
- method->invoke(nullptr, nullptr);
- }
- }
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