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- #include "BsScriptGUISceneTreeView.h"
- #include "BsScriptMeta.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "BsGUISceneTreeView.h"
- #include "BsGUIOptions.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- ScriptGUISceneTreeView::ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView)
- :TScriptGUIElement(instance, treeView)
- {
- }
- void ScriptGUISceneTreeView::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUISceneTreeView::internal_createInstance);
- }
- void ScriptGUISceneTreeView::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
- {
- GUIOptions options;
- UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(mono_array_get(guiOptions, GUIOption, i));
- String styleName = toString(MonoUtil::monoToWString(style));
- GUISceneTreeView* treeView = GUISceneTreeView::create(options);
- ScriptGUISceneTreeView* nativeInstance = new (bs_alloc<ScriptGUISceneTreeView>()) ScriptGUISceneTreeView(instance, treeView);
- }
- }
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