BsMaterial.cpp 40 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. #include "BsMatrixNxM.h"
  17. #include "BsVectorNI.h"
  18. #include "BsMemorySerializer.h"
  19. namespace BansheeEngine
  20. {
  21. struct ShaderBlockDesc
  22. {
  23. String name;
  24. GpuParamBlockUsage usage;
  25. int size;
  26. bool create;
  27. };
  28. enum MaterialLoadFlags
  29. {
  30. Load_None = 0,
  31. Load_Shader = 1,
  32. Load_All = 2
  33. };
  34. const UINT32 PassParameters::NUM_PARAMS = 6;
  35. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  36. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  37. {
  38. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  39. if (passParams->mVertParams != nullptr)
  40. passParameters->mVertParams = passParams->mVertParams->getCore();
  41. else
  42. passParameters->mVertParams = nullptr;
  43. if (passParams->mFragParams != nullptr)
  44. passParameters->mFragParams = passParams->mFragParams->getCore();
  45. else
  46. passParameters->mFragParams = nullptr;
  47. if (passParams->mGeomParams != nullptr)
  48. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  49. else
  50. passParameters->mGeomParams = nullptr;
  51. if (passParams->mHullParams != nullptr)
  52. passParameters->mHullParams = passParams->mHullParams->getCore();
  53. else
  54. passParameters->mHullParams = nullptr;
  55. if (passParams->mDomainParams != nullptr)
  56. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  57. else
  58. passParameters->mDomainParams = nullptr;
  59. if (passParams->mComputeParams != nullptr)
  60. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  61. else
  62. passParameters->mComputeParams = nullptr;
  63. return passParameters;
  64. }
  65. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  66. {
  67. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  68. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  69. if (!ignoreBufferOffsets)
  70. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  71. return equal;
  72. }
  73. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  74. {
  75. Map<String, const GpuParamDataDesc*> foundDataParams;
  76. Map<String, bool> validParams;
  77. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  78. {
  79. const GpuParamDesc& curDesc = **iter;
  80. // Check regular data params
  81. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  82. {
  83. bool isParameterValid = true;
  84. const GpuParamDataDesc& curParam = iter2->second;
  85. auto dataFindIter = validParams.find(iter2->first);
  86. if (dataFindIter == validParams.end())
  87. {
  88. validParams[iter2->first] = true;
  89. foundDataParams[iter2->first] = &curParam;
  90. }
  91. else
  92. {
  93. if (validParams[iter2->first])
  94. {
  95. auto dataFindIter2 = foundDataParams.find(iter2->first);
  96. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  97. if (!areParamsEqual(curParam, *otherParam, true))
  98. {
  99. validParams[iter2->first] = false;
  100. foundDataParams.erase(dataFindIter2);
  101. }
  102. }
  103. }
  104. }
  105. }
  106. return foundDataParams;
  107. }
  108. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  109. {
  110. Vector<const GpuParamObjectDesc*> validParams;
  111. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  112. {
  113. const GpuParamDesc& curDesc = **iter;
  114. // Check sampler params
  115. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  116. {
  117. validParams.push_back(&iter2->second);
  118. }
  119. // Check texture params
  120. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  121. {
  122. validParams.push_back(&iter2->second);
  123. }
  124. // Check buffer params
  125. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  126. {
  127. validParams.push_back(&iter2->second);
  128. }
  129. }
  130. return validParams;
  131. }
  132. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  133. {
  134. // Make sure param blocks with the same name actually are the same
  135. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  136. Map<String, bool> validParamBlocks;
  137. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  138. {
  139. const GpuParamDesc& curDesc = **iter;
  140. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  141. {
  142. bool isBlockValid = true;
  143. const GpuParamBlockDesc& curBlock = blockIter->second;
  144. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  145. continue;
  146. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  147. if (iterFind == uniqueParamBlocks.end())
  148. {
  149. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  150. validParamBlocks[blockIter->first] = true;
  151. continue;
  152. }
  153. String otherBlockName = iterFind->second.first;
  154. GpuParamDescPtr otherDesc = iterFind->second.second;
  155. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  156. {
  157. const GpuParamDataDesc& myParam = myParamIter->second;
  158. if (myParam.paramBlockSlot != curBlock.slot)
  159. continue; // Param is in another block, so we will check it when its time for that block
  160. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  161. // Cannot find other param, blocks aren't equal
  162. if (otherParamFind == otherDesc->params.end())
  163. {
  164. isBlockValid = false;
  165. break;
  166. }
  167. const GpuParamDataDesc& otherParam = otherParamFind->second;
  168. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  169. {
  170. isBlockValid = false;
  171. break;
  172. }
  173. }
  174. if (!isBlockValid)
  175. {
  176. if (validParamBlocks[blockIter->first])
  177. {
  178. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  179. validParamBlocks[blockIter->first] = false;
  180. }
  181. }
  182. }
  183. }
  184. Set<String> validParamBlocksReturn;
  185. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  186. {
  187. if (iter->second)
  188. validParamBlocksReturn.insert(iter->first);
  189. }
  190. return validParamBlocksReturn;
  191. }
  192. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  193. {
  194. Map<String, String> paramToParamBlock;
  195. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  196. {
  197. const GpuParamDesc& curDesc = **iter;
  198. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  199. {
  200. const GpuParamDataDesc& curParam = iter2->second;
  201. auto iterFind = paramToParamBlock.find(curParam.name);
  202. if (iterFind != paramToParamBlock.end())
  203. continue;
  204. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  205. {
  206. if (iterBlock->second.slot == curParam.paramBlockSlot)
  207. {
  208. paramToParamBlock[curParam.name] = iterBlock->second.name;
  209. break;
  210. }
  211. }
  212. }
  213. }
  214. return paramToParamBlock;
  215. }
  216. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  217. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  218. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  219. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  220. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  221. {
  222. Map<String, String> validParams;
  223. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  224. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  225. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  226. // Create data param mappings
  227. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  228. {
  229. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  230. // Not valid so we skip it
  231. if (findIter == validDataParameters.end())
  232. continue;
  233. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  234. {
  235. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  236. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  237. continue;
  238. }
  239. if (findIter->second->arraySize != iter->second.arraySize)
  240. {
  241. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  242. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  243. continue;
  244. }
  245. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  246. if (findBlockIter == paramToParamBlockMap.end())
  247. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  248. validParams[iter->first] = iter->second.gpuVariableName;
  249. }
  250. // Create object param mappings
  251. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  252. {
  253. for (auto iter = params.begin(); iter != params.end(); ++iter)
  254. {
  255. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  256. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  257. {
  258. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  259. {
  260. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  261. {
  262. validParams[iter->first] = *iter2;
  263. break;
  264. }
  265. }
  266. }
  267. }
  268. };
  269. determineObjectMappings(textureParams);
  270. determineObjectMappings(samplerParams);
  271. determineObjectMappings(bufferParams);
  272. return validParams;
  273. }
  274. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  275. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  276. {
  277. Vector<ShaderBlockDesc> output;
  278. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  279. {
  280. ShaderBlockDesc shaderBlockDesc;
  281. shaderBlockDesc.create = true;
  282. shaderBlockDesc.usage = GPBU_STATIC;
  283. shaderBlockDesc.size = 0;
  284. shaderBlockDesc.name = *iter;
  285. auto iterFind = shaderDesc.find(*iter);
  286. if (iterFind != shaderDesc.end())
  287. {
  288. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  289. shaderBlockDesc.usage = iterFind->second.usage;
  290. }
  291. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  292. {
  293. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  294. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  295. {
  296. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  297. break;
  298. }
  299. }
  300. output.push_back(shaderBlockDesc);
  301. }
  302. return output;
  303. }
  304. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  305. {
  306. Vector<GpuParamDescPtr> allParamDescs;
  307. // Make sure all gpu programs are fully loaded
  308. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  309. {
  310. PassPtr curPass = technique->getPass(i);
  311. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  312. if (vertProgram)
  313. {
  314. vertProgram->blockUntilCoreInitialized();
  315. allParamDescs.push_back(vertProgram->getParamDesc());
  316. }
  317. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  318. if (fragProgram)
  319. {
  320. fragProgram->blockUntilCoreInitialized();
  321. allParamDescs.push_back(fragProgram->getParamDesc());
  322. }
  323. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  324. if (geomProgram)
  325. {
  326. geomProgram->blockUntilCoreInitialized();
  327. allParamDescs.push_back(geomProgram->getParamDesc());
  328. }
  329. GpuProgramPtr hullProgram = curPass->getHullProgram();
  330. if (hullProgram)
  331. {
  332. hullProgram->blockUntilCoreInitialized();
  333. allParamDescs.push_back(hullProgram->getParamDesc());
  334. }
  335. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  336. if (domainProgram)
  337. {
  338. domainProgram->blockUntilCoreInitialized();
  339. allParamDescs.push_back(domainProgram->getParamDesc());
  340. }
  341. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  342. if (computeProgram)
  343. {
  344. computeProgram->blockUntilCoreInitialized();
  345. allParamDescs.push_back(computeProgram->getParamDesc());
  346. }
  347. }
  348. return allParamDescs;
  349. }
  350. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  351. {
  352. Vector<GpuParamDescPtr> allParamDescs;
  353. // Make sure all gpu programs are fully loaded
  354. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  355. {
  356. SPtr<PassCore> curPass = technique->getPass(i);
  357. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  358. if (vertProgram)
  359. allParamDescs.push_back(vertProgram->getParamDesc());
  360. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  361. if (fragProgram)
  362. allParamDescs.push_back(fragProgram->getParamDesc());
  363. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  364. if (geomProgram)
  365. allParamDescs.push_back(geomProgram->getParamDesc());
  366. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  367. if (hullProgram)
  368. allParamDescs.push_back(hullProgram->getParamDesc());
  369. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  370. if (domainProgram)
  371. allParamDescs.push_back(domainProgram->getParamDesc());
  372. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  373. if (computeProgram)
  374. allParamDescs.push_back(computeProgram->getParamDesc());
  375. }
  376. return allParamDescs;
  377. }
  378. template<bool Core>
  379. UINT32 TMaterial<Core>::getNumPasses() const
  380. {
  381. throwIfNotInitialized();
  382. return mShader->getBestTechnique()->getNumPasses();
  383. }
  384. template<bool Core>
  385. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  386. {
  387. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  388. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  389. return mShader->getBestTechnique()->getPass(passIdx);
  390. }
  391. template<bool Core>
  392. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  393. {
  394. throwIfNotInitialized();
  395. auto iterFind = mValidParams.find(name);
  396. if (iterFind == mValidParams.end())
  397. {
  398. LOGWRN("Material doesn't have a parameter named " + name);
  399. return TMaterialParamStruct<Core>();
  400. }
  401. const String& gpuVarName = iterFind->second;
  402. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  403. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  404. {
  405. SPtr<PassParamsType> params = *iter;
  406. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  407. {
  408. GpuParamsType& paramPtr = params->getParamByIdx(i);
  409. if (paramPtr)
  410. {
  411. if (paramPtr->hasParam(gpuVarName))
  412. {
  413. gpuParams->push_back(TGpuParamStruct<Core>());
  414. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  415. }
  416. }
  417. }
  418. }
  419. return TMaterialParamStruct<Core>(gpuParams);
  420. }
  421. template<bool Core>
  422. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  423. {
  424. throwIfNotInitialized();
  425. auto iterFind = mValidParams.find(name);
  426. if (iterFind == mValidParams.end())
  427. {
  428. LOGWRN("Material doesn't have a parameter named " + name);
  429. return TMaterialParamTexture<Core>();
  430. }
  431. const String& gpuVarName = iterFind->second;
  432. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  433. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  434. {
  435. SPtr<PassParamsType> params = *iter;
  436. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  437. {
  438. GpuParamsType& paramPtr = params->getParamByIdx(i);
  439. if (paramPtr)
  440. {
  441. if (paramPtr->hasTexture(gpuVarName))
  442. {
  443. gpuParams->push_back(TGpuParamTexture<Core>());
  444. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  445. }
  446. }
  447. }
  448. }
  449. return TMaterialParamTexture<Core>(gpuParams);
  450. }
  451. template<bool Core>
  452. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  453. {
  454. throwIfNotInitialized();
  455. auto iterFind = mValidParams.find(name);
  456. if (iterFind == mValidParams.end())
  457. {
  458. LOGWRN("Material doesn't have a parameter named " + name);
  459. return TMaterialParamLoadStoreTexture<Core>();
  460. }
  461. const String& gpuVarName = iterFind->second;
  462. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  463. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  464. {
  465. SPtr<PassParamsType> params = *iter;
  466. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  467. {
  468. GpuParamsType& paramPtr = params->getParamByIdx(i);
  469. if (paramPtr)
  470. {
  471. if (paramPtr->hasTexture(gpuVarName))
  472. {
  473. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  474. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  475. }
  476. }
  477. }
  478. }
  479. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  480. }
  481. template<bool Core>
  482. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  483. {
  484. throwIfNotInitialized();
  485. auto iterFind = mValidParams.find(name);
  486. if (iterFind == mValidParams.end())
  487. {
  488. LOGWRN("Material doesn't have a parameter named " + name);
  489. return TMaterialParamSampState<Core>();
  490. }
  491. const String& gpuVarName = iterFind->second;
  492. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  493. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  494. {
  495. SPtr<PassParamsType> params = *iter;
  496. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  497. {
  498. GpuParamsType& paramPtr = params->getParamByIdx(i);
  499. if (paramPtr)
  500. {
  501. if (paramPtr->hasSamplerState(gpuVarName))
  502. {
  503. gpuParams->push_back(TGpuParamSampState<Core>());
  504. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  505. }
  506. }
  507. }
  508. }
  509. return TMaterialParamSampState<Core>(gpuParams);
  510. }
  511. template<bool Core>
  512. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  513. {
  514. auto iterFind = mValidShareableParamBlocks.find(name);
  515. if (iterFind == mValidShareableParamBlocks.end())
  516. {
  517. LOGWRN("Material doesn't have a parameter block named " + name);
  518. return;
  519. }
  520. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  521. {
  522. SPtr<PassParamsType> params = *iter;
  523. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  524. {
  525. GpuParamsType& paramPtr = params->getParamByIdx(i);
  526. if (paramPtr)
  527. {
  528. if (paramPtr->hasParamBlock(name))
  529. paramPtr->setParamBlockBuffer(name, paramBlock);
  530. }
  531. }
  532. }
  533. }
  534. template<bool Core>
  535. void TMaterial<Core>::initBestTechnique()
  536. {
  537. mBestTechnique = nullptr;
  538. mParametersPerPass.clear();
  539. if (mShader)
  540. {
  541. mBestTechnique = mShader->getBestTechnique();
  542. if (mBestTechnique == nullptr)
  543. return;
  544. mValidShareableParamBlocks.clear();
  545. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  546. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  547. mShader->getBufferParams(), mShader->getSamplerParams());
  548. // Fill out various helper structures
  549. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  550. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  551. Map<String, ParamBlockPtrType> paramBlockBuffers;
  552. // Create param blocks
  553. for (auto& paramBlock : paramBlockData)
  554. {
  555. ParamBlockPtrType newParamBlockBuffer;
  556. if (paramBlock.create)
  557. {
  558. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  559. }
  560. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  561. mValidShareableParamBlocks.insert(paramBlock.name);
  562. }
  563. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  564. {
  565. PassType curPass = mBestTechnique->getPass(i);
  566. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  567. GpuProgramType vertProgram = curPass->getVertexProgram();
  568. if (vertProgram)
  569. params->mVertParams = vertProgram->createParameters();
  570. GpuProgramType fragProgram = curPass->getFragmentProgram();
  571. if (fragProgram)
  572. params->mFragParams = fragProgram->createParameters();
  573. GpuProgramType geomProgram = curPass->getGeometryProgram();
  574. if (geomProgram)
  575. params->mGeomParams = geomProgram->createParameters();
  576. GpuProgramType hullProgram = curPass->getHullProgram();
  577. if (hullProgram)
  578. params->mHullParams = hullProgram->createParameters();
  579. GpuProgramType domainProgram = curPass->getDomainProgram();
  580. if (domainProgram)
  581. params->mDomainParams = domainProgram->createParameters();
  582. GpuProgramType computeProgram = curPass->getComputeProgram();
  583. if (computeProgram)
  584. params->mComputeParams = computeProgram->createParameters();
  585. mParametersPerPass.push_back(params);
  586. }
  587. // Assign param block buffers
  588. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  589. {
  590. SPtr<PassParamsType> params = *iter;
  591. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  592. {
  593. GpuParamsType& paramPtr = params->getParamByIdx(i);
  594. if (paramPtr)
  595. {
  596. // Assign shareable buffers
  597. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  598. {
  599. const String& paramBlockName = *iterBlock;
  600. if (paramPtr->hasParamBlock(paramBlockName))
  601. {
  602. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  603. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  604. }
  605. }
  606. // Create non-shareable ones
  607. const GpuParamDesc& desc = paramPtr->getParamDesc();
  608. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  609. {
  610. if (!iterBlockDesc->second.isShareable)
  611. {
  612. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  613. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  614. }
  615. }
  616. }
  617. }
  618. }
  619. // Assign default parameters
  620. initDefaultParameters();
  621. }
  622. }
  623. template <bool Core>
  624. template <typename T>
  625. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  626. {
  627. TMaterialDataParam<T, Core> param;
  628. getParam(name, param);
  629. T* ptr = (T*)buffer;
  630. for (UINT32 i = 0; i < numElements; i++)
  631. param.set(ptr[i], i);
  632. }
  633. template <bool Core>
  634. void TMaterial<Core>::initDefaultParameters()
  635. {
  636. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  637. for (auto& paramData : dataParams)
  638. {
  639. if (paramData.second.defaultValueIdx == (UINT32)-1)
  640. continue;
  641. auto iterFind = mValidParams.find(paramData.first);
  642. if (iterFind == mValidParams.end())
  643. continue;
  644. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  645. if (buffer == nullptr)
  646. continue;
  647. switch (paramData.second.type)
  648. {
  649. case GPDT_FLOAT1:
  650. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  651. break;
  652. case GPDT_FLOAT2:
  653. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  654. break;
  655. case GPDT_FLOAT3:
  656. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  657. break;
  658. case GPDT_FLOAT4:
  659. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  660. break;
  661. case GPDT_MATRIX_2X2:
  662. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  663. break;
  664. case GPDT_MATRIX_2X3:
  665. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  666. break;
  667. case GPDT_MATRIX_2X4:
  668. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  669. break;
  670. case GPDT_MATRIX_3X2:
  671. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  672. break;
  673. case GPDT_MATRIX_3X3:
  674. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  675. break;
  676. case GPDT_MATRIX_3X4:
  677. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  678. break;
  679. case GPDT_MATRIX_4X2:
  680. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  681. break;
  682. case GPDT_MATRIX_4X3:
  683. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  684. break;
  685. case GPDT_MATRIX_4X4:
  686. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  687. break;
  688. case GPDT_INT1:
  689. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  690. break;
  691. case GPDT_INT2:
  692. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  693. break;
  694. case GPDT_INT3:
  695. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  696. break;
  697. case GPDT_INT4:
  698. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  699. break;
  700. case GPDT_BOOL:
  701. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  702. break;
  703. case GPDT_COLOR:
  704. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  705. break;
  706. case GPDT_STRUCT:
  707. {
  708. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  709. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  710. UINT8* ptr = buffer;
  711. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  712. {
  713. param.set(ptr, elementSizeBytes, i);
  714. ptr += elementSizeBytes;
  715. }
  716. }
  717. break;
  718. }
  719. }
  720. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  721. for (auto& param : textureParams)
  722. {
  723. if (param.second.defaultValueIdx == (UINT32)-1)
  724. continue;
  725. auto iterFind = mValidParams.find(param.first);
  726. if (iterFind == mValidParams.end())
  727. continue;
  728. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  729. getParamTexture(param.first).set(defaultTex);
  730. }
  731. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  732. for (auto& param : samplerParams)
  733. {
  734. if (param.second.defaultValueIdx == (UINT32)-1)
  735. continue;
  736. auto iterFind = mValidParams.find(param.first);
  737. if (iterFind == mValidParams.end())
  738. continue;
  739. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  740. getParamSamplerState(param.first).set(defaultSampler);
  741. }
  742. }
  743. template <bool Core>
  744. template <typename T>
  745. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  746. {
  747. throwIfNotInitialized();
  748. auto iterFind = mValidParams.find(name);
  749. if (iterFind == mValidParams.end())
  750. {
  751. LOGWRN("Material doesn't have a parameter named " + name);
  752. return;
  753. }
  754. const String& gpuVarName = iterFind->second;
  755. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  756. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  757. {
  758. SPtr<PassParamsType> params = *iter;
  759. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  760. {
  761. GpuParamsType& paramPtr = params->getParamByIdx(i);
  762. if (paramPtr)
  763. {
  764. if (paramPtr->hasParam(gpuVarName))
  765. {
  766. gpuParams->push_back(TGpuDataParam<T, Core>());
  767. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  768. }
  769. }
  770. }
  771. }
  772. output = TMaterialDataParam<T, Core>(gpuParams);
  773. }
  774. template<bool Core>
  775. void TMaterial<Core>::throwIfNotInitialized() const
  776. {
  777. if (mShader == nullptr)
  778. {
  779. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  780. }
  781. if (mBestTechnique == nullptr)
  782. {
  783. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  784. }
  785. }
  786. template class TMaterial < false > ;
  787. template class TMaterial < true > ;
  788. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  789. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  790. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  791. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  792. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  793. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  794. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  795. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  804. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  805. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  806. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  807. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  808. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  809. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  810. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  811. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  812. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  813. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  821. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  822. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  823. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  824. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  825. {
  826. setShader(shader);
  827. }
  828. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  829. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  830. const Vector<SPtr<PassParametersCore>>& passParams)
  831. {
  832. mShader = shader;
  833. mBestTechnique = bestTechnique;
  834. mValidShareableParamBlocks = validShareableParamBlocks;
  835. mValidParams = validParams;
  836. UINT32 numPassParams = (UINT32)passParams.size();
  837. mParametersPerPass.resize(numPassParams);
  838. for (UINT32 i = 0; i < numPassParams; i++)
  839. mParametersPerPass[i] = passParams[i];
  840. }
  841. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  842. {
  843. mShader = shader;
  844. initBestTechnique();
  845. _markCoreDirty();
  846. }
  847. void MaterialCore::syncToCore(const CoreSyncData& data)
  848. {
  849. char* dataPtr = (char*)data.getBuffer();
  850. mValidShareableParamBlocks.clear();
  851. mValidParams.clear();
  852. mParametersPerPass.clear();
  853. UINT32 numPasses = 0;
  854. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  855. dataPtr = rttiReadElem(mValidParams, dataPtr);
  856. dataPtr = rttiReadElem(numPasses, dataPtr);
  857. for (UINT32 i = 0; i < numPasses; i++)
  858. {
  859. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  860. mParametersPerPass.push_back(*passParameters);
  861. passParameters->~SPtr<PassParametersCore>();
  862. dataPtr += sizeof(SPtr<PassParametersCore>);
  863. }
  864. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  865. mShader = *shader;
  866. shader->~SPtr<ShaderCore>();
  867. dataPtr += sizeof(SPtr<ShaderCore>);
  868. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  869. mBestTechnique = *technique;
  870. technique->~SPtr<TechniqueCore>();
  871. dataPtr += sizeof(SPtr<TechniqueCore>);
  872. }
  873. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  874. {
  875. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  876. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  877. materialPtr->_setThisPtr(materialPtr);
  878. materialPtr->initialize();
  879. return materialPtr;
  880. }
  881. Material::Material()
  882. :mLoadFlags(Load_None)
  883. { }
  884. Material::Material(const HShader& shader)
  885. :mLoadFlags(Load_None)
  886. {
  887. mShader = shader;
  888. }
  889. void Material::initialize()
  890. {
  891. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  892. Resource::initialize();
  893. }
  894. void Material::setShader(const HShader& shader)
  895. {
  896. mShader = shader;
  897. mBestTechnique = nullptr;
  898. mLoadFlags = Load_None;
  899. _markResourcesDirty();
  900. initializeIfLoaded();
  901. }
  902. void Material::_markCoreDirty()
  903. {
  904. markCoreDirty();
  905. }
  906. void Material::_markResourcesDirty()
  907. {
  908. markListenerResourcesDirty();
  909. }
  910. SPtr<MaterialCore> Material::getCore() const
  911. {
  912. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  913. }
  914. SPtr<CoreObjectCore> Material::createCore() const
  915. {
  916. MaterialCore* material = nullptr;
  917. SPtr<ShaderCore> shader;
  918. if (mShader != nullptr)
  919. {
  920. shader = mShader->getCore();
  921. if (mBestTechnique != nullptr)
  922. {
  923. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  924. Vector<SPtr<PassParametersCore>> passParams;
  925. for (auto& passParam : mParametersPerPass)
  926. passParams.push_back(convertParamsToCore(passParam));
  927. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  928. }
  929. }
  930. if (material == nullptr)
  931. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  932. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  933. materialPtr->_setThisPtr(materialPtr);
  934. return materialPtr;
  935. }
  936. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  937. {
  938. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  939. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  940. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  941. + rttiGetElemSize(mValidParams);
  942. UINT8* buffer = allocator->alloc(size);
  943. char* dataPtr = (char*)buffer;
  944. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  945. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  946. dataPtr = rttiWriteElem(numPasses, dataPtr);
  947. for (UINT32 i = 0; i < numPasses; i++)
  948. {
  949. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  950. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  951. dataPtr += sizeof(SPtr<PassParametersCore>);
  952. }
  953. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  954. if (mShader != nullptr)
  955. *shader = mShader->getCore();
  956. else
  957. *shader = nullptr;
  958. dataPtr += sizeof(SPtr<ShaderCore>);
  959. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  960. if (mBestTechnique != nullptr)
  961. *technique = mBestTechnique->getCore();
  962. else
  963. *technique = nullptr;
  964. dataPtr += sizeof(SPtr<TechniqueCore>);
  965. return CoreSyncData(buffer, size);
  966. }
  967. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  968. {
  969. if (mShader.isLoaded())
  970. dependencies.push_back(mShader.get());
  971. for (auto& params : mParametersPerPass)
  972. {
  973. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  974. {
  975. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  976. if (gpuParams != nullptr)
  977. dependencies.push_back(gpuParams.get());
  978. }
  979. }
  980. }
  981. void Material::getListenerResources(Vector<HResource>& resources)
  982. {
  983. bs_frame_mark();
  984. {
  985. FrameVector<HResource> temp;
  986. getResourceDependencies(temp);
  987. for (auto& entry : temp)
  988. resources.push_back(entry);
  989. }
  990. bs_frame_clear();
  991. }
  992. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  993. {
  994. if (mShader != nullptr)
  995. dependencies.push_back(mShader);
  996. if (mShader.isLoaded())
  997. {
  998. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  999. for (auto& param : textureParams)
  1000. {
  1001. if (param.second.defaultValueIdx != (UINT32)-1)
  1002. {
  1003. HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  1004. if (defaultTex != nullptr)
  1005. dependencies.push_back(defaultTex);
  1006. }
  1007. }
  1008. }
  1009. }
  1010. void Material::initializeIfLoaded()
  1011. {
  1012. if (areDependenciesLoaded())
  1013. {
  1014. if (mLoadFlags != Load_All)
  1015. {
  1016. mLoadFlags = Load_All;
  1017. initBestTechnique();
  1018. markDependenciesDirty();
  1019. markCoreDirty();
  1020. }
  1021. }
  1022. else
  1023. {
  1024. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1025. {
  1026. mLoadFlags = Load_Shader;
  1027. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1028. }
  1029. }
  1030. }
  1031. void Material::notifyResourceLoaded(const HResource& resource)
  1032. {
  1033. initializeIfLoaded();
  1034. }
  1035. void Material::notifyResourceDestroyed(const HResource& resource)
  1036. {
  1037. initializeIfLoaded();
  1038. }
  1039. void Material::notifyResourceChanged(const HResource& resource)
  1040. {
  1041. initializeIfLoaded();
  1042. }
  1043. HMaterial Material::clone()
  1044. {
  1045. UINT32 bufferSize = 0;
  1046. MemorySerializer serializer;
  1047. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1048. std::shared_ptr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1049. bs_free(buffer);
  1050. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1051. }
  1052. HMaterial Material::create()
  1053. {
  1054. MaterialPtr materialPtr = MaterialManager::instance().create();
  1055. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1056. }
  1057. HMaterial Material::create(const HShader& shader)
  1058. {
  1059. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1060. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1061. }
  1062. RTTITypeBase* Material::getRTTIStatic()
  1063. {
  1064. return MaterialRTTI::instance();
  1065. }
  1066. RTTITypeBase* Material::getRTTI() const
  1067. {
  1068. return Material::getRTTIStatic();
  1069. }
  1070. }