Marko Pintera edee70b158 Widget rendering now happens in GUIManager 12 anni fa
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 anni fa
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
CmApplication.h edee70b158 Widget rendering now happens in GUIManager 12 anni fa
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCommandQueue.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 anni fa
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCoreObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCursor.h b0b6182dab Working OS cursor in DX11 12 anni fa
CmDeferredRenderContext.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFontDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFontImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFontImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFontRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 anni fa
CmGameObjectHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuParams.h 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 anni fa
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 12 anni fa
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 anni fa
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 anni fa
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmInput.h c6a04b525a Removing Input mouse/key callbacks 12 anni fa
CmInputHandler.h 637530c1f1 GUI manager mouse events implemented (not tested) 12 anni fa
CmMaterial.h 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 anni fa
CmMaterialManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMaterialRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMesh.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 anni fa
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 12 anni fa
CmMeshDataRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 anni fa
CmMeshManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmPassRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 anni fa
CmPixelDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 anni fa
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 anni fa
CmPrerequisites.h 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 anni fa
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 anni fa
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 anni fa
CmRenderSystemCapabilities.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderSystemManager.h aa46b8b57a Overhauled OpenGL context handling 12 anni fa
CmRenderTarget.h 1d4fc4cd6f GUIWidgets update only if they're actually dirty 12 anni fa
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderWindow.h bc285cfa86 Even more layout changes 12 anni fa
CmRenderWindowManager.h 1e0c79d624 Made getCustomAttribute const 12 anni fa
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 anni fa
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRendererManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourceHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourceHandleRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourcesRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTechniqueRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTextUtility.h a52471802f Added optimal size calculations for GUILabel 12 anni fa
CmTexture.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmTextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTextureRTTI.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 anni fa
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmViewport.h cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves 12 anni fa
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 anni fa
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa