BsMacOSRenderWindow.h 4.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2017 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "RenderAPI/BsRenderWindow.h"
  5. namespace bs
  6. {
  7. class CocoaWindow;
  8. class MacOSRenderWindow;
  9. namespace ct
  10. {
  11. class MacOSGLSupport;
  12. class MacOSContext;
  13. class MacOSRenderWindow;
  14. }
  15. /** @addtogroup GL
  16. * @{
  17. */
  18. /**
  19. * Render window implementation for MacOS.
  20. *
  21. * @note Sim thread only.
  22. */
  23. class MacOSRenderWindow : public RenderWindow
  24. {
  25. public:
  26. ~MacOSRenderWindow() { }
  27. /** @copydoc RenderWindow::getCustomAttribute */
  28. void getCustomAttribute(const String& name, void* pData) const override;
  29. /** @copydoc RenderWindow::screenToWindowPos */
  30. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  31. /** @copydoc RenderWindow::windowToScreenPos */
  32. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  33. /** @copydoc RenderWindow::resize */
  34. void resize(UINT32 width, UINT32 height) override;
  35. /** @copydoc RenderWindow::move */
  36. void move(INT32 left, INT32 top) override;
  37. /** @copydoc RenderWindow::hide */
  38. void hide() override;
  39. /** @copydoc RenderWindow::show */
  40. void show() override;
  41. /** @copydoc RenderWindow::minimize */
  42. void minimize() override;
  43. /** @copydoc RenderWindow::maximize */
  44. void maximize() override;
  45. /** @copydoc RenderWindow::restore */
  46. void restore() override;
  47. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  48. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  49. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  50. void setFullscreen(const VideoMode& videoMode) override;
  51. /** @copydoc RenderWindow::setWindowed */
  52. void setWindowed(UINT32 width, UINT32 height) override;
  53. /** @copydoc RenderWindow::getCore */
  54. SPtr<ct::MacOSRenderWindow> getCore() const;
  55. /** Called when window is moved or resized. */
  56. void _windowMovedOrResized() override;
  57. protected:
  58. friend class GLRenderWindowManager;
  59. friend class ct::MacOSGLSupport;
  60. friend class ct::MacOSRenderWindow;
  61. MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::MacOSGLSupport& glSupport);
  62. /** Changes the display mode (resolution, refresh rate) of the specified output device. */
  63. void setDisplayMode(const VideoOutputInfo& output, const VideoMode& mode);
  64. /** @copydoc RenderWindow::getProperties */
  65. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  66. /** @copydoc RenderWindow::syncProperties */
  67. void syncProperties() override;
  68. /** @copydoc CoreObject::initialize() */
  69. void initialize() override;
  70. /** @copydoc CoreObject::destroy() */
  71. void destroy() override;
  72. private:
  73. CocoaWindow* mWindow = nullptr;
  74. bool mIsChild = false;
  75. RenderWindowProperties mProperties;
  76. ct::MacOSGLSupport& mGLSupport;
  77. };
  78. namespace ct
  79. {
  80. /**
  81. * Render window implementation for MacOS.
  82. *
  83. * @note Core thread only.
  84. */
  85. class MacOSRenderWindow : public RenderWindow
  86. {
  87. public:
  88. MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, MacOSGLSupport& glSupport);
  89. /** @copydoc RenderWindow::move */
  90. void move(INT32 left, INT32 top) override;
  91. /** @copydoc RenderWindow::resize */
  92. void resize(UINT32 width, UINT32 height) override;
  93. /** @copydoc RenderWindow::setVSync */
  94. void setVSync(bool enabled, UINT32 interval = 1) override;
  95. /**
  96. * Copies the contents of a frame buffer into the pre-allocated buffer.
  97. *
  98. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  99. * @param[in] buffer Frame buffer to read the contents from.
  100. *
  101. void copyToMemory(PixelData& dst, FrameBuffer buffer);
  102. /** @copydoc RenderWindow::swapBuffers */
  103. void swapBuffers(UINT32 syncMask) override;
  104. /** @copydoc RenderWindow::getCustomAttribute */
  105. void getCustomAttribute(const String& name, void* pData) const override;
  106. /** Returns a lock that can be used for accessing synced properties. */
  107. SpinLock& _getPropertiesLock() { return mLock;}
  108. protected:
  109. friend class MacOSGLSupport;
  110. /** @copydoc RenderWindow::getProperties */
  111. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  112. /** @copydoc RenderWindow::getSyncedProperties */
  113. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  114. /** @copydoc RenderWindow::syncProperties */
  115. void syncProperties() override;
  116. protected:
  117. friend class bs::MacOSRenderWindow;
  118. SPtr<MacOSContext> mContext;
  119. ct::MacOSGLSupport& mGLSupport;
  120. RenderWindowProperties mProperties;
  121. RenderWindowProperties mSyncedProperties;
  122. bool mShowOnSwap;
  123. };
  124. }
  125. /** @} */
  126. }