| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2017 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "RenderAPI/BsRenderWindow.h"
- namespace bs
- {
- class CocoaWindow;
- class MacOSRenderWindow;
- namespace ct
- {
- class MacOSGLSupport;
- class MacOSContext;
- class MacOSRenderWindow;
- }
- /** @addtogroup GL
- * @{
- */
- /**
- * Render window implementation for MacOS.
- *
- * @note Sim thread only.
- */
- class MacOSRenderWindow : public RenderWindow
- {
- public:
- ~MacOSRenderWindow() { }
- /** @copydoc RenderWindow::getCustomAttribute */
- void getCustomAttribute(const String& name, void* pData) const override;
- /** @copydoc RenderWindow::screenToWindowPos */
- Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
- /** @copydoc RenderWindow::windowToScreenPos */
- Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
- /** @copydoc RenderWindow::resize */
- void resize(UINT32 width, UINT32 height) override;
- /** @copydoc RenderWindow::move */
- void move(INT32 left, INT32 top) override;
- /** @copydoc RenderWindow::hide */
- void hide() override;
- /** @copydoc RenderWindow::show */
- void show() override;
- /** @copydoc RenderWindow::minimize */
- void minimize() override;
- /** @copydoc RenderWindow::maximize */
- void maximize() override;
- /** @copydoc RenderWindow::restore */
- void restore() override;
- /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
- void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
- /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
- void setFullscreen(const VideoMode& videoMode) override;
- /** @copydoc RenderWindow::setWindowed */
- void setWindowed(UINT32 width, UINT32 height) override;
- /** @copydoc RenderWindow::getCore */
- SPtr<ct::MacOSRenderWindow> getCore() const;
- /** Called when window is moved or resized. */
- void _windowMovedOrResized() override;
- protected:
- friend class GLRenderWindowManager;
- friend class ct::MacOSGLSupport;
- friend class ct::MacOSRenderWindow;
- MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::MacOSGLSupport& glSupport);
- /** Changes the display mode (resolution, refresh rate) of the specified output device. */
- void setDisplayMode(const VideoOutputInfo& output, const VideoMode& mode);
- /** @copydoc RenderWindow::getProperties */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /** @copydoc RenderWindow::syncProperties */
- void syncProperties() override;
- /** @copydoc CoreObject::initialize() */
- void initialize() override;
- /** @copydoc CoreObject::destroy() */
- void destroy() override;
- private:
- CocoaWindow* mWindow = nullptr;
- bool mIsChild = false;
- RenderWindowProperties mProperties;
- ct::MacOSGLSupport& mGLSupport;
- };
- namespace ct
- {
- /**
- * Render window implementation for MacOS.
- *
- * @note Core thread only.
- */
- class MacOSRenderWindow : public RenderWindow
- {
- public:
- MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, MacOSGLSupport& glSupport);
- /** @copydoc RenderWindow::move */
- void move(INT32 left, INT32 top) override;
- /** @copydoc RenderWindow::resize */
- void resize(UINT32 width, UINT32 height) override;
- /** @copydoc RenderWindow::setVSync */
- void setVSync(bool enabled, UINT32 interval = 1) override;
- /**
- * Copies the contents of a frame buffer into the pre-allocated buffer.
- *
- * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
- * @param[in] buffer Frame buffer to read the contents from.
- *
- void copyToMemory(PixelData& dst, FrameBuffer buffer);
- /** @copydoc RenderWindow::swapBuffers */
- void swapBuffers(UINT32 syncMask) override;
- /** @copydoc RenderWindow::getCustomAttribute */
- void getCustomAttribute(const String& name, void* pData) const override;
- /** Returns a lock that can be used for accessing synced properties. */
- SpinLock& _getPropertiesLock() { return mLock;}
- protected:
- friend class MacOSGLSupport;
- /** @copydoc RenderWindow::getProperties */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /** @copydoc RenderWindow::getSyncedProperties */
- RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
- /** @copydoc RenderWindow::syncProperties */
- void syncProperties() override;
- protected:
- friend class bs::MacOSRenderWindow;
- SPtr<MacOSContext> mContext;
- ct::MacOSGLSupport& mGLSupport;
- RenderWindowProperties mProperties;
- RenderWindowProperties mSyncedProperties;
- bool mShowOnSwap;
- };
- }
- /** @} */
- }
|