BsMonoArray.cpp 3.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMonoArray.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. #include <mono/jit/jit.h>
  8. namespace bs
  9. {
  10. namespace Detail
  11. {
  12. template<>
  13. String ScriptArray_get<String>(MonoArray* array, UINT32 idx)
  14. {
  15. return MonoUtil::monoToString(mono_array_get(array, MonoString*, idx));
  16. }
  17. template<>
  18. WString ScriptArray_get<WString>(MonoArray* array, UINT32 idx)
  19. {
  20. return MonoUtil::monoToWString(mono_array_get(array, MonoString*, idx));
  21. }
  22. template<>
  23. void ScriptArray_set<String>(MonoArray* array, UINT32 idx, const String& value)
  24. {
  25. MonoString* monoString = MonoUtil::stringToMono(value);
  26. mono_array_setref(array, idx, monoString);
  27. }
  28. template<>
  29. void ScriptArray_set<WString>(MonoArray* array, UINT32 idx, const WString& value)
  30. {
  31. MonoString* monoString = MonoUtil::wstringToMono(value);
  32. mono_array_setref(array, idx, monoString);
  33. }
  34. template<>
  35. void ScriptArray_set<std::nullptr_t>(MonoArray* array, UINT32 idx, const std::nullptr_t& value)
  36. {
  37. void** item = (void**)ScriptArray::_getArrayAddr(array, sizeof(void*), idx);
  38. *item = nullptr;
  39. }
  40. }
  41. ScriptArray::ScriptArray(MonoArray* existingArray)
  42. :mInternal(existingArray)
  43. {
  44. }
  45. ScriptArray::ScriptArray(MonoClass& klass, UINT32 size)
  46. : mInternal(nullptr)
  47. {
  48. mInternal = mono_array_new(MonoManager::instance().getDomain(), klass._getInternalClass(), size);
  49. }
  50. ScriptArray::ScriptArray(::MonoClass* klass, UINT32 size)
  51. : mInternal(nullptr)
  52. {
  53. mInternal = mono_array_new(MonoManager::instance().getDomain(), klass, size);
  54. }
  55. UINT32 ScriptArray::size() const
  56. {
  57. return (UINT32)mono_array_length(mInternal);
  58. }
  59. UINT32 ScriptArray::elementSize() const
  60. {
  61. ::MonoClass* arrayClass = mono_object_get_class((MonoObject*)(mInternal));
  62. ::MonoClass* elementClass = mono_class_get_element_class(arrayClass);
  63. return (UINT32)mono_class_array_element_size(elementClass);
  64. }
  65. void ScriptArray::setRaw(UINT32 idx, const UINT8* value, UINT32 size, UINT32 count)
  66. {
  67. _setArrayVal(mInternal, idx, value, size, count);
  68. }
  69. UINT8* ScriptArray::_getArrayAddr(MonoArray* array, UINT32 size, UINT32 idx)
  70. {
  71. return (UINT8*)mono_array_addr_with_size(array, size, idx);
  72. }
  73. void ScriptArray::_setArrayVal(MonoArray* array, UINT32 idx, const UINT8* value, UINT32 size, UINT32 count)
  74. {
  75. ::MonoClass* arrayClass = mono_object_get_class((MonoObject*)(array));
  76. ::MonoClass* elementClass = mono_class_get_element_class(arrayClass);
  77. BS_ASSERT((UINT32)mono_class_array_element_size(elementClass) == size);
  78. BS_ASSERT((idx + count) <= mono_array_length(array));
  79. if(mono_class_is_valuetype(elementClass))
  80. mono_value_copy_array(array, idx, (void*)value, count);
  81. else
  82. {
  83. UINT8* dest = _getArrayAddr(array, size, idx);
  84. mono_gc_wbarrier_arrayref_copy(dest, (void*)value, count);
  85. }
  86. }
  87. ::MonoClass* ScriptArray::getElementClass(::MonoClass* arrayClass)
  88. {
  89. return mono_class_get_element_class(arrayClass);
  90. }
  91. UINT32 ScriptArray::getRank(::MonoClass* arrayClass)
  92. {
  93. return (UINT32)mono_class_get_rank(arrayClass);
  94. }
  95. ::MonoClass* ScriptArray::buildArrayClass(::MonoClass* elementClass, UINT32 rank)
  96. {
  97. return mono_array_class_get(elementClass, rank);
  98. }
  99. }