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NativeCamera.cs 17 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Runtime.CompilerServices;
  7. using System.Text;
  8. namespace BansheeEngine
  9. {
  10. /// <summary>
  11. /// Projection type to use by the camera.
  12. /// </summary>
  13. public enum ProjectionType // Note: Must match C++ enum ProjectionType
  14. {
  15. /// <summary>
  16. /// Projection type where object size remains constant and parallel lines remain parallel.
  17. /// </summary>
  18. Orthographic,
  19. /// <summary>
  20. /// Projection type that emulates human vision. Objects farther away appear smaller.
  21. /// </summary>
  22. Perspective
  23. }
  24. /// <summary>
  25. /// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
  26. /// </summary>
  27. [Flags]
  28. public enum ClearFlags // Don't reorder, used by native code
  29. {
  30. None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
  31. }
  32. /// <summary>
  33. /// Wrapper around the native Camera class.
  34. /// <see cref="Camera"/>
  35. /// </summary>
  36. internal class NativeCamera : ScriptObject
  37. {
  38. internal float aspectRatio
  39. {
  40. get { return Internal_GetAspect(mCachedPtr); }
  41. set { Internal_SetAspect(mCachedPtr, value); }
  42. }
  43. internal float nearClipPlane
  44. {
  45. get { return Internal_GetNearClip(mCachedPtr); }
  46. set { Internal_SetNearClip(mCachedPtr, value); }
  47. }
  48. internal float farClipPlane
  49. {
  50. get { return Internal_GetFarClip(mCachedPtr); }
  51. set { Internal_SetFarClip(mCachedPtr, value); }
  52. }
  53. internal Degree fieldOfView
  54. {
  55. get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
  56. set { Internal_SetFieldOfView(mCachedPtr, ref value); }
  57. }
  58. internal Rect2 viewportRect
  59. {
  60. get
  61. {
  62. Rect2 value;
  63. Internal_GetViewportRect(mCachedPtr, out value);
  64. return value;
  65. }
  66. set { Internal_SetViewportRect(mCachedPtr, ref value); }
  67. }
  68. internal ProjectionType projectionType
  69. {
  70. get { return Internal_GetProjectionType(mCachedPtr); }
  71. set { Internal_SetProjectionType(mCachedPtr, value); }
  72. }
  73. internal float orthoHeight
  74. {
  75. get { return Internal_GetOrthographicHeight(mCachedPtr); }
  76. set { Internal_SetOrthographicHeight(mCachedPtr, value); }
  77. }
  78. internal float orthoWidth
  79. {
  80. get { return Internal_GetOrthographicWidth(mCachedPtr); }
  81. }
  82. internal Color clearColor
  83. {
  84. get
  85. {
  86. Color value;
  87. Internal_GetClearColor(mCachedPtr, out value);
  88. return value;
  89. }
  90. set { Internal_SetClearColor(mCachedPtr, ref value); }
  91. }
  92. internal float clearDepth
  93. {
  94. get { return Internal_GetDepthClearValue(mCachedPtr); }
  95. set { Internal_SetDepthClearValue(mCachedPtr, value); }
  96. }
  97. internal UInt16 clearStencil
  98. {
  99. get { return Internal_GetStencilClearValue(mCachedPtr); }
  100. set { Internal_SetStencilClearValue(mCachedPtr, value); }
  101. }
  102. internal ClearFlags clearFlags
  103. {
  104. get { return Internal_GetClearFlags(mCachedPtr); }
  105. set { Internal_SetClearFlags(mCachedPtr, value); }
  106. }
  107. internal int priority
  108. {
  109. get { return Internal_GetPriority(mCachedPtr); }
  110. set { Internal_SetPriority(mCachedPtr, value); }
  111. }
  112. internal UInt64 layers
  113. {
  114. get { return Internal_GetLayers(mCachedPtr); }
  115. set { Internal_SetLayers(mCachedPtr, value); }
  116. }
  117. internal Matrix4 projMatrix
  118. {
  119. get
  120. {
  121. Matrix4 value;
  122. Internal_GetProjMatrix(mCachedPtr, out value);
  123. return value;
  124. }
  125. }
  126. internal Matrix4 projMatrixInv
  127. {
  128. get
  129. {
  130. Matrix4 value;
  131. Internal_GetProjMatrixInv(mCachedPtr, out value);
  132. return value;
  133. }
  134. }
  135. internal Matrix4 viewMatrix
  136. {
  137. get
  138. {
  139. Matrix4 value;
  140. Internal_GetViewMatrix(mCachedPtr, out value);
  141. return value;
  142. }
  143. }
  144. internal Matrix4 viewMatrixInv
  145. {
  146. get
  147. {
  148. Matrix4 value;
  149. Internal_GetViewMatrixInv(mCachedPtr, out value);
  150. return value;
  151. }
  152. }
  153. internal int widthPixels
  154. {
  155. get { return Internal_GetWidthPixels(mCachedPtr); }
  156. }
  157. internal int heightPixels
  158. {
  159. get { return Internal_GetHeightPixels(mCachedPtr); }
  160. }
  161. internal RenderTarget target
  162. {
  163. get
  164. {
  165. return _target;
  166. }
  167. set
  168. {
  169. _target = value;
  170. IntPtr targetPtr = IntPtr.Zero;
  171. if (_target != null)
  172. targetPtr = _target.mCachedPtr;
  173. Internal_SetRenderTarget(mCachedPtr, targetPtr);
  174. }
  175. }
  176. internal bool main
  177. {
  178. get { return Internal_GetMain(mCachedPtr); }
  179. set { Internal_SetMain(mCachedPtr, value); }
  180. }
  181. internal Vector2I WorldToScreen(Vector3 value)
  182. {
  183. Vector2I output;
  184. Internal_WorldToScreen(mCachedPtr, ref value, out output);
  185. return output;
  186. }
  187. internal Vector2 WorldToNDC(Vector3 value)
  188. {
  189. Vector2 output;
  190. Internal_WorldToNDC(mCachedPtr, ref value, out output);
  191. return output;
  192. }
  193. internal Vector3 WorldToView(Vector3 value)
  194. {
  195. Vector3 output;
  196. Internal_WorldToView(mCachedPtr, ref value, out output);
  197. return output;
  198. }
  199. internal Vector3 ScreenToWorld(Vector2I value, float depth)
  200. {
  201. Vector3 output;
  202. Internal_ScreenToWorld(mCachedPtr, ref value, depth, out output);
  203. return output;
  204. }
  205. internal Vector3 ScreenToView(Vector2I value, float depth)
  206. {
  207. Vector3 output;
  208. Internal_ScreenToView(mCachedPtr, ref value, depth, out output);
  209. return output;
  210. }
  211. internal Vector2 ScreenToNDC(Vector2I value)
  212. {
  213. Vector2 output;
  214. Internal_ScreenToNDC(mCachedPtr, ref value, out output);
  215. return output;
  216. }
  217. internal Vector3 ViewToWorld(Vector3 value)
  218. {
  219. Vector3 output;
  220. Internal_ViewToWorld(mCachedPtr, ref value, out output);
  221. return output;
  222. }
  223. internal Vector2I ViewToScreen(Vector3 value)
  224. {
  225. Vector2I output;
  226. Internal_ViewToScreen(mCachedPtr, ref value, out output);
  227. return output;
  228. }
  229. internal Vector2 ViewToNDC(Vector3 value)
  230. {
  231. Vector2 output;
  232. Internal_ViewToNDC(mCachedPtr, ref value, out output);
  233. return output;
  234. }
  235. internal Vector3 NDCToWorld(Vector2 value, float depth)
  236. {
  237. Vector3 output;
  238. Internal_NDCToWorld(mCachedPtr, ref value, depth, out output);
  239. return output;
  240. }
  241. internal Vector3 NDCToView(Vector2 value, float depth)
  242. {
  243. Vector3 output;
  244. Internal_NDCToView(mCachedPtr, ref value, depth, out output);
  245. return output;
  246. }
  247. internal Vector2I NDCToScreen(Vector2 value)
  248. {
  249. Vector2I output;
  250. Internal_NDCToScreen(mCachedPtr, ref value, out output);
  251. return output;
  252. }
  253. internal Ray ScreenToWorldRay(Vector2I value)
  254. {
  255. Ray output;
  256. Internal_ScreenToWorldRay(mCachedPtr, ref value, out output);
  257. return output;
  258. }
  259. internal Vector3 ProjectPoint(Vector3 value)
  260. {
  261. Vector3 output;
  262. Internal_ProjectPoint(mCachedPtr, ref value, out output);
  263. return output;
  264. }
  265. internal Vector3 UnprojectPoint(Vector3 value)
  266. {
  267. Vector3 output;
  268. Internal_UnprojectPoint(mCachedPtr, ref value, out output);
  269. return output;
  270. }
  271. private RenderTarget _target;
  272. public NativeCamera(SceneObject sceneObject)
  273. {
  274. IntPtr sceneObjPtr = IntPtr.Zero;
  275. if (sceneObject != null)
  276. sceneObjPtr = sceneObject.GetCachedPtr();
  277. Internal_Create(this, sceneObjPtr);
  278. }
  279. internal void UpdateView(SceneObject sceneObject)
  280. {
  281. Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
  282. }
  283. internal void OnDestroy()
  284. {
  285. Internal_OnDestroy(mCachedPtr);
  286. }
  287. [MethodImpl(MethodImplOptions.InternalCall)]
  288. private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
  289. [MethodImpl(MethodImplOptions.InternalCall)]
  290. private static extern float Internal_GetAspect(IntPtr instance);
  291. [MethodImpl(MethodImplOptions.InternalCall)]
  292. private static extern void Internal_SetAspect(IntPtr instance, float value);
  293. [MethodImpl(MethodImplOptions.InternalCall)]
  294. private static extern float Internal_GetNearClip(IntPtr instance);
  295. [MethodImpl(MethodImplOptions.InternalCall)]
  296. private static extern void Internal_SetNearClip(IntPtr instance, float value);
  297. [MethodImpl(MethodImplOptions.InternalCall)]
  298. private static extern float Internal_GetFarClip(IntPtr instance);
  299. [MethodImpl(MethodImplOptions.InternalCall)]
  300. private static extern void Internal_SetFarClip(IntPtr instance, float value);
  301. [MethodImpl(MethodImplOptions.InternalCall)]
  302. private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
  303. [MethodImpl(MethodImplOptions.InternalCall)]
  304. private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value);
  305. [MethodImpl(MethodImplOptions.InternalCall)]
  306. private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value);
  307. [MethodImpl(MethodImplOptions.InternalCall)]
  308. private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value);
  309. [MethodImpl(MethodImplOptions.InternalCall)]
  310. private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
  311. [MethodImpl(MethodImplOptions.InternalCall)]
  312. private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
  313. [MethodImpl(MethodImplOptions.InternalCall)]
  314. private static extern float Internal_GetOrthographicHeight(IntPtr instance);
  315. [MethodImpl(MethodImplOptions.InternalCall)]
  316. private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
  317. [MethodImpl(MethodImplOptions.InternalCall)]
  318. private static extern float Internal_GetOrthographicWidth(IntPtr instance);
  319. [MethodImpl(MethodImplOptions.InternalCall)]
  320. private static extern void Internal_GetClearColor(IntPtr instance, out Color value);
  321. [MethodImpl(MethodImplOptions.InternalCall)]
  322. private static extern void Internal_SetClearColor(IntPtr instance, ref Color value);
  323. [MethodImpl(MethodImplOptions.InternalCall)]
  324. private static extern float Internal_GetDepthClearValue(IntPtr instance);
  325. [MethodImpl(MethodImplOptions.InternalCall)]
  326. private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
  327. [MethodImpl(MethodImplOptions.InternalCall)]
  328. private static extern UInt16 Internal_GetStencilClearValue(IntPtr instance);
  329. [MethodImpl(MethodImplOptions.InternalCall)]
  330. private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
  331. [MethodImpl(MethodImplOptions.InternalCall)]
  332. private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
  333. [MethodImpl(MethodImplOptions.InternalCall)]
  334. private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
  335. [MethodImpl(MethodImplOptions.InternalCall)]
  336. private static extern int Internal_GetPriority(IntPtr instance);
  337. [MethodImpl(MethodImplOptions.InternalCall)]
  338. private static extern void Internal_SetPriority(IntPtr instance, int value);
  339. [MethodImpl(MethodImplOptions.InternalCall)]
  340. private static extern UInt64 Internal_GetLayers(IntPtr instance);
  341. [MethodImpl(MethodImplOptions.InternalCall)]
  342. private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
  343. [MethodImpl(MethodImplOptions.InternalCall)]
  344. private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output);
  345. [MethodImpl(MethodImplOptions.InternalCall)]
  346. private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output);
  347. [MethodImpl(MethodImplOptions.InternalCall)]
  348. private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output);
  349. [MethodImpl(MethodImplOptions.InternalCall)]
  350. private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output);
  351. [MethodImpl(MethodImplOptions.InternalCall)]
  352. private static extern int Internal_GetWidthPixels(IntPtr instance);
  353. [MethodImpl(MethodImplOptions.InternalCall)]
  354. private static extern int Internal_GetHeightPixels(IntPtr instance);
  355. [MethodImpl(MethodImplOptions.InternalCall)]
  356. private static extern void Internal_WorldToScreen(IntPtr instance, ref Vector3 value, out Vector2I output);
  357. [MethodImpl(MethodImplOptions.InternalCall)]
  358. private static extern void Internal_WorldToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  359. [MethodImpl(MethodImplOptions.InternalCall)]
  360. private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output);
  361. [MethodImpl(MethodImplOptions.InternalCall)]
  362. private static extern void Internal_ScreenToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  363. [MethodImpl(MethodImplOptions.InternalCall)]
  364. private static extern void Internal_ScreenToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  365. [MethodImpl(MethodImplOptions.InternalCall)]
  366. private static extern void Internal_ScreenToNDC(IntPtr instance, ref Vector2I value, out Vector2 output);
  367. [MethodImpl(MethodImplOptions.InternalCall)]
  368. private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output);
  369. [MethodImpl(MethodImplOptions.InternalCall)]
  370. private static extern void Internal_ViewToScreen(IntPtr instance, ref Vector3 value, out Vector2I output);
  371. [MethodImpl(MethodImplOptions.InternalCall)]
  372. private static extern void Internal_ViewToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  373. [MethodImpl(MethodImplOptions.InternalCall)]
  374. private static extern void Internal_NDCToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  375. [MethodImpl(MethodImplOptions.InternalCall)]
  376. private static extern void Internal_NDCToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  377. [MethodImpl(MethodImplOptions.InternalCall)]
  378. private static extern void Internal_NDCToScreen(IntPtr instance, ref Vector2 value, out Vector2I output);
  379. [MethodImpl(MethodImplOptions.InternalCall)]
  380. private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  381. [MethodImpl(MethodImplOptions.InternalCall)]
  382. private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  383. [MethodImpl(MethodImplOptions.InternalCall)]
  384. private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  385. [MethodImpl(MethodImplOptions.InternalCall)]
  386. private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
  387. [MethodImpl(MethodImplOptions.InternalCall)]
  388. private static extern bool Internal_GetMain(IntPtr instance);
  389. [MethodImpl(MethodImplOptions.InternalCall)]
  390. private static extern void Internal_SetMain(IntPtr instance, bool main);
  391. [MethodImpl(MethodImplOptions.InternalCall)]
  392. private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
  393. [MethodImpl(MethodImplOptions.InternalCall)]
  394. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  395. }
  396. }