BearishSun d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 years ago
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 years ago
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 years ago
LightGridLLCreation.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
LightGridLLReduction.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
PPDownsample.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 years ago
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
ReflectionCubeDownsample.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
ReflectionCubeImportanceSample.bsl 47fcc0fec4 Better error reporting when shaders fail to compile 8 years ago
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Skybox.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 years ago
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 years ago
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
TestFX.bsl e4637da406 Added tags to material techniques 9 years ago
TiledDeferredImageBasedLighting.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
TiledDeferredLighting.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
Transparent.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago