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- Resizing SceneView requires a resize() method on RenderTexture
- Picking
- - Create core thread class that accepts a screen coordinate and a camera and it determines object at its position
- - System then renders all visible objects with diferent colors
- - Image then needs to be read back to determine what was hit
- - Result is returned via async op
- - Needs to support multi-select where I draw a rectangle on screen
- - NOTE: I will also need to render gizmos which I assume will all be within a single buffer. This might require special care since normally I can color each buffer with a different color, which won't work in this case.
- - Similar issue might happen with particles and other systems
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