BearishSun bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 lat temu
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BsBuiltinComponentLookup.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 lat temu
BsBuiltinResourceLookup.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedDiff.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 lat temu
BsManagedDiff.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 lat temu
BsManagedSerializableArray.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 lat temu
BsManagedSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedSerializableDictionary.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 lat temu
BsManagedSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedSerializableDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedSerializableDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedSerializableField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 lat temu
BsManagedSerializableField.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedSerializableList.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 lat temu
BsManagedSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedSerializableObject.cpp 5296be63cf Bugfix: Call managed object constructor when using ManagedSerializable types to create the objects 7 lat temu
BsManagedSerializableObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 lat temu
BsManagedSerializableObjectInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 lat temu
BsManagedSerializableObjectInfo.h bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 lat temu
BsScriptAssemblyManager.cpp bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 lat temu
BsScriptAssemblyManager.h bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 lat temu