BearishSun 31e5dbe79a Feature: Editor now loads scenes asynchronously %!s(int64=7) %!d(string=hai) anos
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Animation bc640b9fb1 Feature: Added support for ApplyOnDirty, PassByCopy, NotNull and NativeWrapper attributes %!s(int64=7) %!d(string=hai) anos
Build a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources %!s(int64=7) %!d(string=hai) anos
Inspector 97fc9e74da Feature: Inspectable field for Degree and Radian types %!s(int64=7) %!d(string=hai) anos
Library 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow %!s(int64=7) %!d(string=hai) anos
Scene 31e5dbe79a Feature: Editor now loads scenes asynchronously %!s(int64=7) %!d(string=hai) anos
Settings 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
AboutBox.cs 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
AnimationWindow.cs 37e78df597 Feature: Quaternion now has its own inspector field renderer %!s(int64=7) %!d(string=hai) anos
BrowseDialog.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
ColorPicker.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
CurveEditorWindow.cs e400a8bbe2 Refactor: Moving GUI curve drawing to native code %!s(int64=7) %!d(string=hai) anos
DialogBox.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
GameWindow.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
GradientPicker.cs 75464a6662 Bugfix: Clicking on the gradient picker texture won't recursively open another gradient picker %!s(int64=7) %!d(string=hai) anos
HierarchyWindow.cs 31e5dbe79a Feature: Editor now loads scenes asynchronously %!s(int64=7) %!d(string=hai) anos
LogWindow.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
ProgressBar.cs a080346994 Feature: Resource import now happens in the background %!s(int64=7) %!d(string=hai) anos
ProjectWindow.cs 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos