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BsScriptEnginePlugin.cpp 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptEnginePrerequisites.h"
  4. #include "BsScriptObjectManager.h"
  5. #include "BsEngineScriptLibrary.h"
  6. #include "Script/BsScriptManager.h"
  7. #include "Wrappers/GUI/BsScriptGUI.h"
  8. #include "BsPlayInEditorManager.h"
  9. #include "Wrappers/BsScriptScene.h"
  10. namespace bs
  11. {
  12. extern "C" BS_SCR_BE_EXPORT const char* getPluginName()
  13. {
  14. static const char* pluginName = "SBansheeEngine";
  15. return pluginName;
  16. }
  17. extern "C" BS_SCR_BE_EXPORT void* loadPlugin()
  18. {
  19. SPtr<EngineScriptLibrary> library = bs_shared_ptr_new<EngineScriptLibrary>();
  20. ScriptManager::instance()._setScriptLibrary(library);
  21. return nullptr;
  22. }
  23. extern "C" BS_SCR_BE_EXPORT void updatePlugin()
  24. {
  25. ScriptScene::update();
  26. PlayInEditorManager::instance().update();
  27. ScriptObjectManager::instance().update();
  28. ScriptGUI::update();
  29. }
  30. }