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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Resources/BsResources.h"
- namespace bs
- {
- class ScriptRRefBase;
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for Resources & GameResourceManager. */
- class BS_SCR_BE_EXPORT ScriptResources : public ScriptObject<ScriptResources>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Resources")
- private:
- ScriptResources(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_Load(MonoString* path, ResourceLoadFlag flags);
- static MonoObject* internal_LoadFromUUID(UUID* uuid, ResourceLoadFlag flags);
- static MonoObject* internal_LoadAsync(MonoString* path, ResourceLoadFlag flags);
- static MonoObject* internal_LoadAsyncFromUUID(UUID* uuid, ResourceLoadFlag flags);
- static void internal_Release(ScriptResourceBase* resource);
- static void internal_ReleaseRef(ScriptRRefBase* resource);
- static void internal_UnloadUnused();
- static float internal_GetLoadProgress(ScriptRRefBase* resource, bool loadDependencies);
- };
- /** @} */
- }
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