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BsScriptResources.h 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Resources/BsResources.h"
  7. namespace bs
  8. {
  9. class ScriptRRefBase;
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for Resources & GameResourceManager. */
  14. class BS_SCR_BE_EXPORT ScriptResources : public ScriptObject<ScriptResources>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Resources")
  18. private:
  19. ScriptResources(MonoObject* instance);
  20. /************************************************************************/
  21. /* CLR HOOKS */
  22. /************************************************************************/
  23. static MonoObject* internal_Load(MonoString* path, ResourceLoadFlag flags);
  24. static MonoObject* internal_LoadFromUUID(UUID* uuid, ResourceLoadFlag flags);
  25. static MonoObject* internal_LoadAsync(MonoString* path, ResourceLoadFlag flags);
  26. static MonoObject* internal_LoadAsyncFromUUID(UUID* uuid, ResourceLoadFlag flags);
  27. static void internal_Release(ScriptResourceBase* resource);
  28. static void internal_ReleaseRef(ScriptRRefBase* resource);
  29. static void internal_UnloadUnused();
  30. static float internal_GetLoadProgress(ScriptRRefBase* resource, bool loadDependencies);
  31. };
  32. /** @} */
  33. }