BearishSun 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading hace 7 años
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Extensions 017c8f230d Feature: Exposed parts of particle system & decal system to script code hace 7 años
Generated 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes hace 7 años
RTTI e5a8992782 Feature: Added automatic inspector field for enum types hace 7 años
Serialization e28e33bce6 Feature: Render Quaternion fields as euler angles in inspector GUI hace 7 años
Wrappers 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading hace 7 años
BsEngineScriptLibrary.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings hace 7 años
BsEngineScriptLibrary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedComponent.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads hace 7 años
BsManagedComponent.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedResourceManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedResourceManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedResourceMetaData.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedResourceMetaData.h 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory hace 7 años
BsPlayInEditorManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsPlayInEditorManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsScriptEnginePlugin.cpp 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading hace 7 años
BsScriptEnginePrerequisites.h e5a8992782 Feature: Added automatic inspector field for enum types hace 7 años
BsScriptGameObjectManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources hace 7 años
BsScriptGameObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsScriptObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsScriptObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsScriptObjectImpl.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsScriptObjectImpl.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsScriptObjectManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings hace 7 años
BsScriptObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsScriptResourceManager.cpp b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access hace 7 años
BsScriptResourceManager.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access hace 7 años
CMakeLists.txt f6dc6ab3ac Build: Updated 'bsf' to a new version hace 7 años
CMakeSources.cmake e6ce211943 Feature: More particle system code exposed to scripting hace 7 años