BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call преди 9 години
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) преди 9 години
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) преди 9 години
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) преди 9 години
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) преди 9 години
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders преди 9 години
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders преди 9 години
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders преди 9 години
SpriteText.bsl 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call преди 9 години
TestFX.bsl e4637da406 Added tags to material techniques преди 9 години