BearishSun 31f535a002 Vulkan: Mark the queue transition command buffer as submitted, when its submitted to the queue, so that the fence refresh happens properly 9 years ago
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BansheeCore bc46d7159e More work on user-facing manuals 9 years ago
BansheeD3D11RenderAPI 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 years ago
BansheeEditor 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 years ago
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeEngine 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 years ago
BansheeFBXImporter cb0c2ba6da Fixing invalid rotation on FBX import 9 years ago
BansheeFMOD b82e9e33bb Improving build find module functions 9 years ago
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BansheeFreeImgImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BansheeGLRenderAPI 4d85ab293d More work on user-facing manuals 9 years ago
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeSL aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeUtility 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 years ago
BansheeVulkanRenderAPI 31f535a002 Vulkan: Mark the queue transition command buffer as submitted, when its submitted to the queue, so that the fence refresh happens properly 9 years ago
CMake f8fe191760 Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly 9 years ago
ExampleProject 8db4954322 Reverting accidental changes 9 years ago
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
MBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
MBansheeEngine b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 years ago
RenderBeast 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 years ago
SBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
CMakeLists.txt b82e9e33bb Improving build find module functions 9 years ago