BsD3D11GpuParamBlockBuffer.cpp 1.7 KB

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  1. #include "BsD3D11GpuParamBlockBuffer.h"
  2. #include "BsD3D11HardwareBuffer.h"
  3. #include "BsD3D11RenderAPI.h"
  4. #include "BsD3D11Device.h"
  5. #include "BsRenderStats.h"
  6. namespace BansheeEngine
  7. {
  8. D3D11GpuParamBlockBufferCore::D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage)
  9. :GpuParamBlockBufferCore(size, usage), mBuffer(nullptr)
  10. {
  11. }
  12. D3D11GpuParamBlockBufferCore::~D3D11GpuParamBlockBufferCore()
  13. {
  14. if (mBuffer != nullptr)
  15. bs_delete(mBuffer);
  16. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer);
  17. }
  18. void D3D11GpuParamBlockBufferCore::initialize()
  19. {
  20. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
  21. D3D11Device& device = d3d11rs->getPrimaryDevice();
  22. if(mUsage == GPBU_STATIC)
  23. mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, std::ref(device));
  24. else if(mUsage == GPBU_DYNAMIC)
  25. mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_DYNAMIC, 1, mSize, std::ref(device));
  26. else
  27. BS_EXCEPT(InternalErrorException, "Invalid gpu param block usage.");
  28. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer);
  29. GpuParamBlockBufferCore::initialize();
  30. }
  31. ID3D11Buffer* D3D11GpuParamBlockBufferCore::getD3D11Buffer() const
  32. {
  33. return mBuffer->getD3DBuffer();
  34. }
  35. void D3D11GpuParamBlockBufferCore::writeToGPU(const UINT8* data)
  36. {
  37. mBuffer->writeData(0, mSize, data, BufferWriteType::Discard);
  38. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer);
  39. }
  40. void D3D11GpuParamBlockBufferCore::readFromGPU(UINT8* data) const
  41. {
  42. mBuffer->readData(0, mSize, data);
  43. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_GpuParamBuffer);
  44. }
  45. }