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- #include "BsD3D11GpuParamBlockBuffer.h"
- #include "BsD3D11HardwareBuffer.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsRenderStats.h"
- namespace BansheeEngine
- {
- D3D11GpuParamBlockBufferCore::D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage)
- :GpuParamBlockBufferCore(size, usage), mBuffer(nullptr)
- {
- }
- D3D11GpuParamBlockBufferCore::~D3D11GpuParamBlockBufferCore()
- {
- if (mBuffer != nullptr)
- bs_delete(mBuffer);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer);
- }
- void D3D11GpuParamBlockBufferCore::initialize()
- {
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = d3d11rs->getPrimaryDevice();
- if(mUsage == GPBU_STATIC)
- mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, std::ref(device));
- else if(mUsage == GPBU_DYNAMIC)
- mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_DYNAMIC, 1, mSize, std::ref(device));
- else
- BS_EXCEPT(InternalErrorException, "Invalid gpu param block usage.");
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer);
- GpuParamBlockBufferCore::initialize();
- }
- ID3D11Buffer* D3D11GpuParamBlockBufferCore::getD3D11Buffer() const
- {
- return mBuffer->getD3DBuffer();
- }
- void D3D11GpuParamBlockBufferCore::writeToGPU(const UINT8* data)
- {
- mBuffer->writeData(0, mSize, data, BufferWriteType::Discard);
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer);
- }
- void D3D11GpuParamBlockBufferCore::readFromGPU(UINT8* data) const
- {
- mBuffer->readData(0, mSize, data);
- BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_GpuParamBuffer);
- }
- }
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