BearishSun 22aa527617 Validate renderable vertex inputs in the renderer %!s(int64=10) %!d(string=hai) anos
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BsD3D9Device.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9DeviceManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9Driver.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9DriverList.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9EmulatedParamBlocks.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9EventQuery.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9GpuBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9GpuProgram.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers %!s(int64=10) %!d(string=hai) anos
BsD3D9HLSLParamParser.h 477d430364 Added manual param block generation for DX9 and DX11 %!s(int64=10) %!d(string=hai) anos
BsD3D9HLSLProgramFactory.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9HardwareBufferManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9IndexBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9Mappings.h 22aa527617 Validate renderable vertex inputs in the renderer %!s(int64=10) %!d(string=hai) anos
BsD3D9MultiRenderTexture.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9OcclusionQuery.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9PixelBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9Prerequisites.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9QueryManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9RenderAPI.h 458c080129 Fixed manual param block generation across all APIs %!s(int64=10) %!d(string=hai) anos
BsD3D9RenderAPIFactory.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9RenderTexture.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9RenderWindow.h 23e86e3779 DirectX9 render window is now using the common Win32Window %!s(int64=10) %!d(string=hai) anos
BsD3D9RenderWindowManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9Resource.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9ResourceManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9Texture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsD3D9TextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsD3D9TimerQuery.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9VertexBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9VertexDeclaration.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsD3D9VideoModeInfo.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos