BsD3D9HardwareBufferManager.cpp 2.3 KB

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  1. #include "BsD3D9HardwareBufferManager.h"
  2. #include "BsD3D9VertexBuffer.h"
  3. #include "BsD3D9IndexBuffer.h"
  4. #include "BsD3D9VertexDeclaration.h"
  5. #include "BsD3D9GpuBuffer.h"
  6. #include "BsGpuParamBlockBuffer.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. SPtr<VertexBufferCore> D3D9HardwareBufferCoreManager::createVertexBufferInternal(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
  11. {
  12. assert(numVerts > 0);
  13. SPtr<D3D9VertexBufferCore> ret = bs_shared_ptr_new<D3D9VertexBufferCore>(vertexSize, numVerts, usage, streamOut);
  14. ret->_setThisPtr(ret);
  15. return ret;
  16. }
  17. SPtr<IndexBufferCore> D3D9HardwareBufferCoreManager::createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
  18. {
  19. assert(numIndexes > 0);
  20. SPtr<D3D9IndexBufferCore> ret = bs_shared_ptr_new<D3D9IndexBufferCore>(itype, numIndexes, usage);
  21. ret->_setThisPtr(ret);
  22. return ret;
  23. }
  24. SPtr<VertexDeclarationCore> D3D9HardwareBufferCoreManager::createVertexDeclarationInternal(const List<VertexElement>& elements)
  25. {
  26. D3D9VertexDeclarationCore* decl = new (bs_alloc<D3D9VertexDeclarationCore>()) D3D9VertexDeclarationCore(elements);
  27. SPtr<D3D9VertexDeclarationCore> declPtr = bs_shared_ptr<D3D9VertexDeclarationCore>(decl);
  28. declPtr->_setThisPtr(declPtr);
  29. return declPtr;
  30. }
  31. SPtr<GpuParamBlockBufferCore> D3D9HardwareBufferCoreManager::createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage)
  32. {
  33. GenericGpuParamBlockBufferCore* paramBlockBuffer = new (bs_alloc<GenericGpuParamBlockBufferCore>()) GenericGpuParamBlockBufferCore(size, usage);
  34. SPtr<GpuParamBlockBufferCore> paramBlockBufferPtr = bs_shared_ptr<GenericGpuParamBlockBufferCore>(paramBlockBuffer);
  35. paramBlockBufferPtr->_setThisPtr(paramBlockBufferPtr);
  36. return paramBlockBufferPtr;
  37. }
  38. SPtr<GpuBufferCore> D3D9HardwareBufferCoreManager::createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize,
  39. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  40. {
  41. D3D9GpuBufferCore* buffer = new (bs_alloc<D3D9GpuBufferCore>()) D3D9GpuBufferCore(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
  42. SPtr<GpuBufferCore> bufferPtr = bs_shared_ptr<D3D9GpuBufferCore>(buffer);
  43. bufferPtr->_setThisPtr(bufferPtr);
  44. return bufferPtr;
  45. }
  46. }