BsWin32RenderWindow.h 4.6 KB

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  1. #pragma once
  2. #include "BsWin32Prerequisites.h"
  3. #include "BsRenderWindow.h"
  4. namespace BansheeEngine
  5. {
  6. class Win32RenderWindow;
  7. /**
  8. * @brief Contains various properties that describe a render window.
  9. */
  10. class BS_RSGL_EXPORT Win32RenderWindowProperties : public RenderWindowProperties
  11. {
  12. public:
  13. Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  14. virtual ~Win32RenderWindowProperties() { }
  15. private:
  16. friend class Win32RenderWindowCore;
  17. friend class Win32RenderWindow;
  18. };
  19. /**
  20. * @brief Render window implementation for Windows.
  21. *
  22. * @note Core thread only.
  23. */
  24. class BS_RSGL_EXPORT Win32RenderWindowCore : public RenderWindowCore
  25. {
  26. public:
  27. Win32RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport);
  28. ~Win32RenderWindowCore();
  29. /**
  30. * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
  31. */
  32. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  33. /**
  34. * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
  35. */
  36. void setFullscreen(const VideoMode& mode) override;
  37. /**
  38. * @copydoc RenderWindowCore::setWindowed
  39. */
  40. void setWindowed(UINT32 width, UINT32 height) override;
  41. /**
  42. * @copydoc RenderWindowCore::setHidden
  43. */
  44. void setHidden(bool hidden) override;
  45. /**
  46. * @copydoc RenderWindowCore::minimize
  47. */
  48. void minimize() override;
  49. /**
  50. * @copydoc RenderWindowCore::maximize
  51. */
  52. void maximize() override;
  53. /**
  54. * @copydoc RenderWindowCore::restore
  55. */
  56. void restore() override;
  57. /**
  58. * @copydoc RenderWindowCore::move
  59. */
  60. void move(INT32 left, INT32 top) override;
  61. /**
  62. * @copydoc RenderWindowCore::resize
  63. */
  64. void resize(UINT32 width, UINT32 height) override;
  65. /**
  66. * @copydoc RenderWindowCore::copyContentsToMemory
  67. */
  68. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  69. /**
  70. * @copydoc RenderWindowCore::swapBuffers
  71. */
  72. void swapBuffers() override;
  73. /**
  74. * @copydoc RenderWindowCore::getCustomAttribute
  75. */
  76. void getCustomAttribute(const String& name, void* pData) const override;
  77. /**
  78. * @copydoc RenderWindowCore::setActive
  79. */
  80. virtual void setActive(bool state) override;
  81. /**
  82. * @copydoc RenderWindowCore::_windowMovedOrResized
  83. */
  84. void _windowMovedOrResized() override;
  85. /**
  86. * @brief Returns handle to device context associated with the window.
  87. */
  88. HDC _getHDC() const { return mHDC; }
  89. /**
  90. * @brief Returns internal window handle.
  91. */
  92. HWND _getHWnd() const;
  93. protected:
  94. friend class Win32GLSupport;
  95. /**
  96. * @copydoc CoreObjectCore::initialize
  97. */
  98. virtual void initialize() override;
  99. /**
  100. * @copydoc RenderWindowCore::getProperties
  101. */
  102. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  103. /**
  104. * @copydoc RenderWindowCore::getSyncedProperties
  105. */
  106. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  107. /**
  108. * @copydoc RenderWindowCore::syncProperties
  109. */
  110. void syncProperties() override;
  111. protected:
  112. friend class Win32RenderWindow;
  113. Win32Window* mWindow;
  114. Win32GLSupport& mGLSupport;
  115. HDC mHDC;
  116. bool mIsChild;
  117. char* mDeviceName;
  118. int mDisplayFrequency;
  119. bool mShowOnSwap;
  120. SPtr<Win32Context> mContext;
  121. Win32RenderWindowProperties mProperties;
  122. Win32RenderWindowProperties mSyncedProperties;
  123. };
  124. /**
  125. * @brief Render window implementation for Windows.
  126. *
  127. * @note Sim thread only.
  128. */
  129. class BS_RSGL_EXPORT Win32RenderWindow : public RenderWindow
  130. {
  131. public:
  132. ~Win32RenderWindow() { }
  133. /**
  134. * @copydoc RenderWindow::screenToWindowPos
  135. */
  136. void getCustomAttribute(const String& name, void* pData) const override;
  137. /**
  138. * @copydoc RenderWindow::screenToWindowPos
  139. */
  140. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  141. /**
  142. * @copydoc RenderWindow::windowToScreenPos
  143. */
  144. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  145. /**
  146. * @copydoc RenderWindow::getCore
  147. */
  148. SPtr<Win32RenderWindowCore> getCore() const;
  149. protected:
  150. friend class GLRenderWindowManager;
  151. friend class Win32GLSupport;
  152. friend class Win32RenderWindowCore;
  153. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport);
  154. /**
  155. * @copydoc RenderWindow::getProperties
  156. */
  157. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  158. /**
  159. * @copydoc RenderWindow::syncProperties
  160. */
  161. void syncProperties() override;
  162. /**
  163. * @brief Retrieves internal window handle.
  164. */
  165. HWND getHWnd() const;
  166. private:
  167. Win32GLSupport& mGLSupport;
  168. Win32RenderWindowProperties mProperties;
  169. };
  170. }