BearishSun d4e3c1c946 Context menu in an empty Library folder now works hace 10 años
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ThirdParty 1b1895f796 WIP VisualStudio project syncing hace 10 años
Win32 d4e3c1c946 Context menu in an empty Library folder now works hace 10 años
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI hace 11 años
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method hace 11 años
BsBinaryCloner.cpp 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) hace 10 años
BsBinaryDiff.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsBinarySerializer.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps hace 10 años
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer hace 11 años
BsCapsule.cpp a4c60121f4 WIP work on handles hace 11 años
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsConvexVolume.cpp 331d4ac2aa Frustum culling working hace 11 años
BsDataStream.cpp 3fec99f712 New crash reporting functionality tested and working hace 10 años
BsDebug.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them hace 10 años
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) hace 11 años
BsDynLib.cpp baaa09abee Added CrashHandler (untested) hace 10 años
BsDynLibManager.cpp baaa09abee Added CrashHandler (untested) hace 10 años
BsException.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFileSerializer.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects hace 10 años
BsFrameAlloc.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes hace 10 años
BsGlobalFrameAlloc.cpp d0c5ecfb11 Global frame alloc hace 10 años
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsLineSegment3.cpp a4c60121f4 WIP work on handles hace 11 años
BsLog.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them hace 10 años
BsManagedDataBlock.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMath.cpp 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location hace 10 años
BsMatrix3.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects hace 10 años
BsMatrix4.cpp 6138f391bf Adding more per-object parameters for rendering hace 10 años
BsMemStack.cpp d0c5ecfb11 Global frame alloc hace 10 años
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsMemorySerializer.cpp 1ff5442ad7 Better RTTI object cloning (untested) hace 10 años
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription hace 10 años
BsPath.cpp 70fd7975f4 Fixed an issue where project library was reimporting files on every project load hace 10 años
BsPlane.cpp 331d4ac2aa Frustum culling working hace 11 años
BsQuaternion.cpp 94a69a20bb Various improvements to math libraries hace 10 años
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) hace 11 años
BsRay.cpp fb655afe7f Started work on C# camera hace 11 años
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsRect2I.cpp 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active hace 10 años
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) hace 11 años
BsSerializedObject.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsSphere.cpp fb655afe7f Started work on C# camera hace 11 años
BsString.cpp 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader hace 10 años
BsTaskScheduler.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore hace 11 años
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore hace 11 años
BsTexAtlasGenerator.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsThreadPool.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them hace 10 años
BsTime.cpp 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action hace 10 años
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants hace 11 años
BsUtil.cpp 3a73e65b09 VS integration finished (for now) hace 10 años
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsVector2I.cpp 17e7648476 Work on handles: hace 11 años
BsVector3.cpp 17e7648476 Work on handles: hace 11 años
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años