Color.cs 9.0 KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. namespace BansheeEngine
  4. {
  5. /// <summary>
  6. /// Contains a three-component color with an alpha component.
  7. /// </summary>
  8. [StructLayout(LayoutKind.Sequential), SerializeObject]
  9. public struct Color // Note: Must match C++ class Color
  10. {
  11. public float r;
  12. public float g;
  13. public float b;
  14. public float a;
  15. public static Color Red { get { return new Color(1.0f, 0.0f, 0.0f, 1.0f); } }
  16. public static Color Green { get { return new Color(0.0f, 1.0f, 0.0f, 1.0f); } }
  17. public static Color Blue { get { return new Color(0.0f, 0.0f, 1.0f, 1.0f); } }
  18. public static Color Yellow { get { return new Color(1.0f, 1.0f, 0.0f, 1.0f); } }
  19. public static Color Cyan { get { return new Color(0.0f, 1.0f, 1.0f, 1.0f); } }
  20. public static Color Magenta { get { return new Color(1.0f, 0.0f, 1.0f, 1.0f); } }
  21. public static Color White { get { return new Color(1.0f, 1.0f, 1.0f, 1.0f); } }
  22. public static Color Black { get { return new Color(0.0f, 0.0f, 0.0f, 1.0f); } }
  23. public static Color DarkCyan { get { return new Color(0.0f, (114.0f / 255.0f), (188.0f / 255.0f), 1.0f); } }
  24. public static Color DarkGray { get { return new Color(63.0f / 255.0f, 63.0f / 255.0f, 63.0f / 255.0f, 1.0f); } }
  25. public static Color BansheeOrange { get { return new Color(1.0f, (168.0f/255.0f), 0.0f, 1.0f); } }
  26. /// <summary>
  27. /// Accesses color components by an index.
  28. /// </summary>
  29. /// <param name="index">Index ranging [0, 3]</param>
  30. /// <returns>Value of the component at the specified index.</returns>
  31. public float this[int index]
  32. {
  33. get
  34. {
  35. switch (index)
  36. {
  37. case 0:
  38. return r;
  39. case 1:
  40. return g;
  41. case 2:
  42. return b;
  43. case 3:
  44. return a;
  45. default:
  46. throw new IndexOutOfRangeException("Invalid Color index.");
  47. }
  48. }
  49. set
  50. {
  51. switch (index)
  52. {
  53. case 0:
  54. r = value;
  55. break;
  56. case 1:
  57. g = value;
  58. break;
  59. case 2:
  60. b = value;
  61. break;
  62. case 3:
  63. a = value;
  64. break;
  65. default:
  66. throw new IndexOutOfRangeException("Invalid Color index.");
  67. }
  68. }
  69. }
  70. /// <summary>
  71. /// Creates a new color value.
  72. /// </summary>
  73. /// <param name="r">Red component, in range [0, 1].</param>
  74. /// <param name="g">Green component, in range [0, 1].</param>
  75. /// <param name="b">Blue component, in range [0, 1].</param>
  76. /// <param name="a">Alpha component, in range [0, 1].</param>
  77. public Color(float r, float g, float b, float a)
  78. {
  79. this.r = r;
  80. this.g = g;
  81. this.b = b;
  82. this.a = a;
  83. }
  84. /// <summary>
  85. /// Creates a new color value. Alpha is assumed to be 1 (non-transparent).
  86. /// </summary>
  87. /// <param name="r">Red component, in range [0, 1].</param>
  88. /// <param name="g">Green component, in range [0, 1].</param>
  89. /// <param name="b">Blue component, in range [0, 1].</param>
  90. public Color(float r, float g, float b)
  91. {
  92. this.r = r;
  93. this.g = g;
  94. this.b = b;
  95. this.a = 1f;
  96. }
  97. public static Color operator+ (Color a, Color b)
  98. {
  99. return new Color(a.r + b.r, a.g + b.g, a.b + b.b, a.a + b.a);
  100. }
  101. public static Color operator- (Color a, Color b)
  102. {
  103. return new Color(a.r - b.r, a.g - b.g, a.b - b.b, a.a - b.a);
  104. }
  105. public static Color operator* (Color a, Color b)
  106. {
  107. return new Color(a.r * b.r, a.g * b.g, a.b * b.b, a.a * b.a);
  108. }
  109. public static Color operator* (Color a, float b)
  110. {
  111. return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
  112. }
  113. public static Color operator* (float b, Color a)
  114. {
  115. return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
  116. }
  117. public static Color operator/ (Color a, float b)
  118. {
  119. return new Color(a.r / b, a.g / b, a.b / b, a.a / b);
  120. }
  121. public static bool operator ==(Color lhs, Color rhs)
  122. {
  123. return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a;
  124. }
  125. public static bool operator !=(Color lhs, Color rhs)
  126. {
  127. return !(lhs == rhs);
  128. }
  129. /// <summary>
  130. /// Converts the provided RGB color into HSV color space.
  131. /// </summary>
  132. /// <param name="input">Color in RGB color space.</param>
  133. /// <returns>Color in HSV color space.</returns>
  134. public static Color RGB2HSV(Color input)
  135. {
  136. Color output = input;
  137. float min = input.r < input.g ? input.r : input.g;
  138. min = min < input.b ? min : input.b;
  139. float max = input.r > input.g ? input.r : input.g;
  140. max = max > input.b ? max : input.b;
  141. output.b = max;
  142. if (max == 0.0f)
  143. {
  144. output.r = 0.0f;
  145. output.g = 0.0f;
  146. return output;
  147. }
  148. float delta = max - min;
  149. if (delta != 0.0f)
  150. {
  151. output.g = (delta / max);
  152. }
  153. else
  154. {
  155. output.g = 0.0f;
  156. delta = 1.0f;
  157. }
  158. if (input.r >= max)
  159. output.r = (input.g - input.b) / delta;
  160. else
  161. {
  162. if (input.g >= max)
  163. output.r = 2.0f + (input.b - input.r) / delta;
  164. else
  165. output.r = 4.0f + (input.r - input.g) / delta;
  166. }
  167. output.r /= 6.0f;
  168. if (output.r < 0.0f)
  169. output.r += 1.0f;
  170. return output;
  171. }
  172. /// <summary>
  173. /// Converts the provided HSV color into RGB color space.
  174. /// </summary>
  175. /// <param name="input">Color in HSV color space.</param>
  176. /// <returns>Color in RGB color space.</returns>
  177. public static Color HSV2RGB(Color input)
  178. {
  179. Color output = input;
  180. if (input.g <= 0.0)
  181. {
  182. output.r = input.b;
  183. output.g = input.b;
  184. output.b = input.b;
  185. return output;
  186. }
  187. float hh = input.r;
  188. if (hh >= 1.0f)
  189. hh = 0.0f;
  190. hh *= 6.0f;
  191. int i = (int)hh;
  192. float ff = hh - i;
  193. float p = input.b * (1.0f - input.g);
  194. float q = input.b * (1.0f - (input.g * ff));
  195. float t = input.b * (1.0f - (input.g * (1.0f - ff)));
  196. switch (i)
  197. {
  198. case 0:
  199. output.r = input.b;
  200. output.g = t;
  201. output.b = p;
  202. break;
  203. case 1:
  204. output.r = q;
  205. output.g = input.b;
  206. output.b = p;
  207. break;
  208. case 2:
  209. output.r = p;
  210. output.g = input.b;
  211. output.b = t;
  212. break;
  213. case 3:
  214. output.r = p;
  215. output.g = q;
  216. output.b = input.b;
  217. break;
  218. case 4:
  219. output.r = t;
  220. output.g = p;
  221. output.b = input.b;
  222. break;
  223. default:
  224. output.r = input.b;
  225. output.g = p;
  226. output.b = q;
  227. break;
  228. }
  229. return output;
  230. }
  231. /// <inheritdoc/>
  232. public override int GetHashCode()
  233. {
  234. return r.GetHashCode() ^ g.GetHashCode() << 2 ^ b.GetHashCode() >> 2 ^ a.GetHashCode() >> 1;
  235. }
  236. /// <inheritdoc/>
  237. public override bool Equals(object other)
  238. {
  239. if (!(other is Color))
  240. return false;
  241. Color color = (Color)other;
  242. if (r.Equals(color.r) && g.Equals(color.g) && b.Equals(color.b) && a.Equals(color.a))
  243. return true;
  244. return false;
  245. }
  246. }
  247. }