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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// Allows you to display a render texture in the GUI. Has the same functionality as GUITexture, but also forwards any
- /// input to underlying GUI elements being rendered on the provided render texture.
- /// </summary>
- public sealed class GUIRenderTexture : GUIElement
- {
- private RenderTexture2D renderTexture;
- /// <summary>
- /// Render texture that is displayed on the GUI element.
- /// </summary>
- public RenderTexture2D RenderTexture
- {
- get
- {
- return renderTexture;
- }
- set
- {
- IntPtr texturePtr = IntPtr.Zero;
- if (value != null)
- texturePtr = value.GetCachedPtr();
- renderTexture = value;
- Internal_SetTexture(mCachedPtr, texturePtr);
- }
- }
- /// <summary>
- /// Creates a new render texture element.
- /// </summary>
- /// <param name="texture">Render texture to display in the element.</param>
- /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
- /// default layout options. Style will be retrieved from the active GUISkin. If not specified
- /// default element style is used.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUIRenderTexture(RenderTexture2D texture, string style, params GUIOption[] options)
- {
- IntPtr texturePtr = IntPtr.Zero;
- if (texture != null)
- texturePtr = texture.GetCachedPtr();
- Internal_CreateInstance(this, texturePtr, style, options);
- }
- /// <summary>
- /// Creates a new render texture element.
- /// </summary>
- /// <param name="texture">Render texture to display in the element.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUIRenderTexture(RenderTexture2D texture, params GUIOption[] options)
- {
- IntPtr texturePtr = IntPtr.Zero;
- if (texture != null)
- texturePtr = texture.GetCachedPtr();
- Internal_CreateInstance(this, texturePtr, "", options);
- }
- /// <summary>
- /// Colors the element with a specific tint.
- /// </summary>
- /// <param name="color">Tint to apply to the element.</param>
- public void SetTint(Color color)
- {
- Internal_SetTint(mCachedPtr, color);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(GUIRenderTexture instance, IntPtr texture,
- string style, GUIOption[] options);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetTexture(IntPtr nativeInstance, IntPtr texture);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetTint(IntPtr nativeInstance, Color color);
- }
- }
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