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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptRenderTarget.h"
- #include "BsPixelUtil.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for a single or multi RenderTexture using a 2D texture.
- */
- class BS_SCR_BE_EXPORT ScriptRenderTexture2D : public ScriptObject < ScriptRenderTexture2D, ScriptRenderTargetBase >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTexture2D")
- /**
- * @copydoc ScriptRenderTargetBase::getNativeValue
- */
- RenderTargetPtr getNativeValue() const override { return mRenderTarget; }
- /**
- * @brief Returns the internal wrapped render texture. Returns null if this object
- * instead wraps a multi render target.
- */
- RenderTexturePtr getRenderTexture() const;
- /**
- * @brief Returns the internal wrapped multi render texture. Returns null if this object
- * instead wraps a single render target.
- */
- MultiRenderTexturePtr getMultiRenderTexture() const;
- private:
- ScriptRenderTexture2D(const RenderTargetPtr& target, bool isMulti, MonoObject* instance);
- RenderTargetPtr mRenderTarget;
- bool mIsMulti;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createDetailed(MonoObject* instance, PixelFormat format, UINT32 width, UINT32 height,
- UINT32 numSamples, bool gammaCorrection, bool createDepth, PixelFormat depthStencilFormat);
- static void internal_create(MonoObject* instance, MonoArray* colorSurfaces, MonoObject* depthStencilSurface);
- static void internal_getColorSurfaces(ScriptRenderTexture2D* thisPtr, MonoArray** value);
- static void internal_getDepthStencilSurface(ScriptRenderTexture2D* thisPtr, MonoObject** value);
- };
- }
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