BsScriptSpriteTexture.h 1.7 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for SpriteTexture.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource<ScriptSpriteTexture, SpriteTexture>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
  14. /**
  15. * @brief Returns the native internal sprite texture resource.
  16. */
  17. static MonoObject* toManaged(const HSpriteTexture& texture);
  18. private:
  19. friend class ScriptResourceManager;
  20. ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture);
  21. /**
  22. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  23. */
  24. static MonoObject* createInstance();
  25. /************************************************************************/
  26. /* CLR HOOKS */
  27. /************************************************************************/
  28. static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2 offset, Vector2 scale);
  29. static MonoObject* internal_GetTexture(ScriptSpriteTexture* thisPtr);
  30. static void internal_SetTexture(ScriptSpriteTexture* thisPtr, ScriptTexture2D* value);
  31. static void internal_GetOffset(ScriptSpriteTexture* thisPtr, Vector2* value);
  32. static void internal_SetOffset(ScriptSpriteTexture* thisPtr, Vector2 value);
  33. static void internal_GetScale(ScriptSpriteTexture* thisPtr, Vector2* value);
  34. static void internal_SetScale(ScriptSpriteTexture* thisPtr, Vector2 value);
  35. static UINT32 internal_GetWidth(ScriptSpriteTexture* thisPtr);
  36. static UINT32 internal_GetHeight(ScriptSpriteTexture* thisPtr);
  37. };
  38. }