BearishSun f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
..
BsCmdBreakPrefab.cpp f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdBreakPrefab.h f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdCloneSO.cpp f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdCloneSO.h f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdCreateSO.cpp f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdCreateSO.h f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdDeleteSO.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
BsCmdDeleteSO.h f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdInputFieldValueChange.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsCmdInstantiateSO.cpp f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdInstantiateSO.h f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdRecordSO.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
BsCmdRecordSO.h f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsCmdReparentSO.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsCmdReparentSO.h f7a01db5b0 Build: Updated 'bsf' version with new scene loading approach %!s(int64=6) %!d(string=hai) anos
BsEditorCommand.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsEditorCommand.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsUndoRedo.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsUndoRedo.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos