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BsEditorWindowBase.cpp 2.8 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "CmApplication.h"
  3. #include "CmSceneObject.h"
  4. #include "CmRenderWindow.h"
  5. #include "BsEditorWindowManager.h"
  6. #include "BsCamera.h"
  7. #include "BsGUIWindowFrameWidget.h"
  8. #include "BsEngineGUI.h"
  9. using namespace CamelotFramework;
  10. using namespace BansheeEngine;
  11. namespace BansheeEditor
  12. {
  13. EditorWindowBase::EditorWindowBase()
  14. :mOwnsRenderWindow(true)
  15. {
  16. RENDER_WINDOW_DESC renderWindowDesc;
  17. renderWindowDesc.width = 200;
  18. renderWindowDesc.height = 200;
  19. renderWindowDesc.title = "EditorWindow";
  20. renderWindowDesc.fullscreen = false;
  21. renderWindowDesc.border = WindowBorder::None;
  22. renderWindowDesc.toolWindow = true;
  23. mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryWindow());
  24. construct(mRenderWindow);
  25. }
  26. EditorWindowBase::EditorWindowBase(const CM::RenderWindowPtr& renderWindow)
  27. :mOwnsRenderWindow(false)
  28. {
  29. construct(renderWindow);
  30. }
  31. EditorWindowBase::~EditorWindowBase()
  32. {
  33. mResizedConn.disconnect();
  34. if(mOwnsRenderWindow)
  35. mRenderWindow->destroy();
  36. mSceneObject->destroy();
  37. }
  38. void EditorWindowBase::initialize()
  39. {
  40. setPosition(0, 0);
  41. setSize(200, 200);
  42. }
  43. void EditorWindowBase::close()
  44. {
  45. EditorWindowManager::instance().destroy(this);
  46. }
  47. void EditorWindowBase::hide()
  48. {
  49. gMainSyncedCA().hideWindow(mRenderWindow);
  50. }
  51. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  52. {
  53. mRenderWindow = renderWindow;
  54. mSceneObject = SceneObject::create("EditorWindow");
  55. mCamera = mSceneObject->addComponent<Camera>();
  56. mCamera->initialize(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  57. mCamera->setNearClipDistance(5);
  58. mCamera->setAspectRatio(1.0f);
  59. mCamera->setIgnoreSceneRenderables(true);
  60. mGUI = mSceneObject->addComponent<GUIWidget>(mCamera->getViewport().get(), renderWindow.get());
  61. mGUI->setDepth(128);
  62. mGUI->setSkin(EngineGUI::instance().getSkin());
  63. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(mCamera->getViewport().get(), renderWindow.get(), EngineGUI::instance().getSkin());
  64. mWindowFrame->setDepth(129);
  65. mResizedConn = mCamera->getViewport()->onResized.connect(boost::bind(&EditorWindowBase::resized, this));
  66. }
  67. void EditorWindowBase::setPosition(CM::INT32 x, CM::INT32 y)
  68. {
  69. gMainCA().moveWindow(mRenderWindow, x, y);
  70. }
  71. void EditorWindowBase::setSize(CM::UINT32 width, CM::UINT32 height)
  72. {
  73. gMainCA().resizeWindow(mRenderWindow, width, height);
  74. }
  75. INT32 EditorWindowBase::getLeft() const
  76. {
  77. return mRenderWindow->getLeft();
  78. }
  79. INT32 EditorWindowBase::getTop() const
  80. {
  81. return mRenderWindow->getTop();
  82. }
  83. UINT32 EditorWindowBase::getWidth() const
  84. {
  85. return (UINT32) mRenderWindow->getWidth();
  86. }
  87. UINT32 EditorWindowBase::getHeight() const
  88. {
  89. return (UINT32) mRenderWindow->getHeight();
  90. }
  91. }