BsMainEditorWindow.cpp 3.8 KB

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  1. #include "BsMainEditorWindow.h"
  2. #include "BsEditorWindowManager.h"
  3. #include "BsDockManager.h"
  4. #include "BsGUIMenuBar.h"
  5. #include "BsCamera.h"
  6. #include "CmSceneObject.h"
  7. #include "CmRenderTexture.h"
  8. #include "CmCPUProfiler.h"
  9. #include "BsApplication.h"
  10. // DEBUG ONLY
  11. #include "CmTestTextSprite.h"
  12. #include "CmDebugCamera.h"
  13. #include "BsDrawHelper2D.h"
  14. #include "BsDrawHelper3D.h"
  15. #include "CmFRect.h"
  16. #include "BsProfilerOverlay.h"
  17. using namespace CamelotFramework;
  18. using namespace BansheeEngine;
  19. namespace BansheeEditor
  20. {
  21. MainEditorWindow* MainEditorWindow::create(const CM::RenderWindowPtr& renderWindow)
  22. {
  23. return EditorWindowManager::instance().createMain(renderWindow);
  24. }
  25. MainEditorWindow::MainEditorWindow(const CM::RenderWindowPtr& renderWindow)
  26. :EditorWindowBase(renderWindow), mDockManager(cm_new<DockManager>(mGUI.get())), mMenuBar(cm_new<GUIMenuBar>(mGUI.get()))
  27. {
  28. updateAreas();
  29. mMenuBar->addMenuItem(L"File/New project", nullptr);
  30. mMenuBar->addMenuItem(L"File/Open project", nullptr);
  31. mMenuBar->addSeparator(L"File");
  32. mMenuBar->addMenuItem(L"File/Recent projects/Project A", nullptr);
  33. mMenuBar->addMenuItem(L"File/Recent projects/Project B", nullptr);
  34. mMenuBar->addMenuItem(L"File/Recent projects/Project C", nullptr);
  35. mMenuBar->addSeparator(L"File");
  36. mMenuBar->addMenuItem(L"File/Exit", nullptr);
  37. mMenuBar->addMenuItem(L"Window/Scene", nullptr);
  38. // DEBUG ONLY
  39. HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
  40. HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
  41. RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
  42. sceneCamera->initialize(sceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  43. sceneCamera->setPriority(-1);
  44. sceneCameraGO->setPosition(Vector3(0,50,1240));
  45. sceneCameraGO->lookAt(Vector3(0,50,-300));
  46. sceneCamera->setNearClipDistance(5);
  47. sceneCamera->setAspectRatio(800.0f / 600.0f);
  48. GameObjectHandle<DebugCamera> debugCamera = sceneCameraGO->addComponent<DebugCamera>();
  49. GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>(mCamera->getViewport().get(), renderWindow.get());
  50. textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
  51. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
  52. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  53. //DrawHelper2D::instance().drawLine_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  54. //DrawHelper2D::instance().drawLine_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  55. AABox dbgBox(Vector3(-300, -200, 1000), Vector3(300, 300, 1500));
  56. DrawHelper3D::instance().drawAABox(sceneCamera, dbgBox, Color::Green, 250.0f);
  57. ProfilerOverlay::startUp(cm_new<ProfilerOverlay>(sceneCamera->getViewport(), renderWindow));
  58. ProfilerOverlay::instance().show();
  59. }
  60. MainEditorWindow::~MainEditorWindow()
  61. {
  62. ProfilerOverlay::shutDown();
  63. cm_delete(mDockManager);
  64. cm_delete(mMenuBar);
  65. }
  66. void MainEditorWindow::resized()
  67. {
  68. EditorWindowBase::resized();
  69. updateAreas();
  70. }
  71. void MainEditorWindow::updateAreas()
  72. {
  73. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  74. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  75. UINT32 menuBarHeight = 15;
  76. mMenuBar->setArea(1, 1, widgetWidth, menuBarHeight);
  77. UINT32 dockHeight = (UINT32)std::max(0, (INT32)widgetHeight - (INT32)menuBarHeight);
  78. mDockManager->setArea(1, menuBarHeight + 1, widgetWidth, dockHeight);
  79. }
  80. void MainEditorWindow::update()
  81. {
  82. ProfilerOverlay::instance().update();
  83. }
  84. }