BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
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BsComponent.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsComponent.h 8b8713b054 WIP: Script bindings il y a 8 ans
BsGameObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsGameObjectHandle.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsPrefab.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
BsPrefabDiff.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities il y a 8 ans
BsSceneActor.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view il y a 8 ans
BsSceneManager.cpp b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode il y a 8 ans
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities il y a 8 ans
BsSceneObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
BsTransform.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsTransform.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state il y a 8 ans