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- #include "BsFileSerializer.h"
- #include "BsException.h"
- #include "BsIReflectable.h"
- #include "BsBinarySerializer.h"
- #include "BsPath.h"
- #include <numeric>
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- FileSerializer::FileSerializer()
- {
- mWriteBuffer = (UINT8*)bs_alloc<ScratchAlloc>(WRITE_BUFFER_SIZE);
- }
- FileSerializer::~FileSerializer()
- {
- bs_free<ScratchAlloc>(mWriteBuffer);
- }
- void FileSerializer::encode(IReflectable* object, const Path& fileLocation)
- {
- mOutputStream.open(fileLocation.toString().c_str(), std::ios::out | std::ios::binary);
- BinarySerializer bs;
- int totalBytesWritten = 0;
- bs.encode(object, mWriteBuffer, WRITE_BUFFER_SIZE, &totalBytesWritten, std::bind(&FileSerializer::flushBuffer, this, _1, _2, _3));
- mOutputStream.close();
- mOutputStream.clear();
- }
- std::shared_ptr<IReflectable> FileSerializer::decode(const Path& fileLocation)
- {
- mInputStream.open(fileLocation.toString().c_str(), std::ios::in | std::ios::ate | std::ios::binary);
-
- std::streamoff fileSize = mInputStream.tellg();
- if(fileSize > std::numeric_limits<UINT32>::max())
- {
- BS_EXCEPT(InternalErrorException,
- "File size is larger that UINT32 can hold. Ask a programmer to use a bigger data type.");
- }
- UINT8* readBuffer = (UINT8*)bs_alloc<ScratchAlloc>((UINT32)fileSize); // TODO - Low priority. Consider upgrading BinarySerializer so we don't have to read everything at once
- mInputStream.seekg(0, std::ios::beg);
- mInputStream.read((char*)readBuffer, fileSize);
- BinarySerializer bs;
- std::shared_ptr<IReflectable> object = bs.decode(readBuffer, (UINT32)fileSize);
- mInputStream.close();
- mInputStream.clear();
- bs_free<ScratchAlloc>(readBuffer);
- return object;
- }
- UINT8* FileSerializer::flushBuffer(UINT8* bufferStart, int bytesWritten, UINT32& newBufferSize)
- {
- mOutputStream.write((const char*)bufferStart, bytesWritten);
- return bufferStart;
- }
- }
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