BsGUIButton.cpp 1.4 KB

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  1. #include "BsGUIButton.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsTextSprite.h"
  7. #include "BsGUIDimensions.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUIHelper.h"
  10. #include "BsTexture.h"
  11. namespace BansheeEngine
  12. {
  13. const String& GUIButton::getGUITypeName()
  14. {
  15. static String name = "Button";
  16. return name;
  17. }
  18. GUIButton::GUIButton(const String& styleName, const GUIContent& content, const GUIDimensions& layoutOptions)
  19. :GUIButtonBase(styleName, content, layoutOptions)
  20. { }
  21. GUIButton* GUIButton::create(const HString& text, const String& styleName)
  22. {
  23. return create(GUIContent(text), styleName);
  24. }
  25. GUIButton* GUIButton::create(const HString& text, const GUIOptions& layoutOptions, const String& styleName)
  26. {
  27. return create(GUIContent(text), layoutOptions, styleName);
  28. }
  29. GUIButton* GUIButton::create(const GUIContent& content, const String& styleName)
  30. {
  31. return new (bs_alloc<GUIButton, PoolAlloc>()) GUIButton(getStyleName<GUIButton>(styleName), content, GUIDimensions::create());
  32. }
  33. GUIButton* GUIButton::create(const GUIContent& content, const GUIOptions& layoutOptions, const String& styleName)
  34. {
  35. return new (bs_alloc<GUIButton, PoolAlloc>()) GUIButton(getStyleName<GUIButton>(styleName), content, GUIDimensions::create(layoutOptions));
  36. }
  37. }