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- #include "BsGUIButton.h"
- #include "BsImageSprite.h"
- #include "BsGUIWidget.h"
- #include "BsGUISkin.h"
- #include "BsSpriteTexture.h"
- #include "BsTextSprite.h"
- #include "BsGUIDimensions.h"
- #include "BsGUIMouseEvent.h"
- #include "BsGUIHelper.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- const String& GUIButton::getGUITypeName()
- {
- static String name = "Button";
- return name;
- }
- GUIButton::GUIButton(const String& styleName, const GUIContent& content, const GUIDimensions& layoutOptions)
- :GUIButtonBase(styleName, content, layoutOptions)
- { }
- GUIButton* GUIButton::create(const HString& text, const String& styleName)
- {
- return create(GUIContent(text), styleName);
- }
- GUIButton* GUIButton::create(const HString& text, const GUIOptions& layoutOptions, const String& styleName)
- {
- return create(GUIContent(text), layoutOptions, styleName);
- }
- GUIButton* GUIButton::create(const GUIContent& content, const String& styleName)
- {
- return new (bs_alloc<GUIButton, PoolAlloc>()) GUIButton(getStyleName<GUIButton>(styleName), content, GUIDimensions::create());
- }
- GUIButton* GUIButton::create(const GUIContent& content, const GUIOptions& layoutOptions, const String& styleName)
- {
- return new (bs_alloc<GUIButton, PoolAlloc>()) GUIButton(getStyleName<GUIButton>(styleName), content, GUIDimensions::create(layoutOptions));
- }
- }
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