| .. |
|
DeferredBasePass.bslinc.asset
|
889c4341b1
GLSL variant of the GPU skinning/morph shader
|
9 lat temu |
|
DeferredLightPass.bslinc.asset
|
05266555e8
Animation bone transforms now used by the core thread for rendering
|
9 lat temu |
|
DeferredPointLightPass.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
GBuffer.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
NormalVertexInput.bslinc.asset
|
889c4341b1
GLSL variant of the GPU skinning/morph shader
|
9 lat temu |
|
PPBase.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
PPTonemapCommon.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
PPWhiteBalance.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
PerCameraData.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
PerObjectData.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
ResolveCommon.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
SkinnedVertexInput.bslinc.asset
|
fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
|
9 lat temu |
|
SpriteImage.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |
|
VolumeRenderBase.bslinc.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 lat temu |