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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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Default.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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DeferredDirectionalLightPass.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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Diffuse.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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PPCreateTonemapLUT.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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PPDownsample.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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hace 9 años |
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PPEyeAdaptHistogram.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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hace 9 años |
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PPEyeAdaptHistogramReduce.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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hace 9 años |
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PPEyeAdaptation.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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hace 9 años |
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PPTonemapping.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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hace 9 años |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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SpriteImageAlpha.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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SpriteImageNoAlpha.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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SpriteLine.bsl
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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hace 9 años |
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SpriteText.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |
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TestFX.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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hace 9 años |