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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- namespace BansheeEngine
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Describes operation that will be used for rendering a certain set of vertices. */
- enum DrawOperationType
- {
- DOT_POINT_LIST = 1, /**< Each vertex represents a point. */
- DOT_LINE_LIST = 2, /**< Each sequential pair of vertices represent a line. */
- DOT_LINE_STRIP = 3, /**< Each vertex (except the first) forms a line with the previous vertex. */
- DOT_TRIANGLE_LIST = 4, /**< Each sequential 3-tuple of vertices represent a triangle. */
- DOT_TRIANGLE_STRIP = 5, /**< Each vertex (except the first two) form a triangle with the previous two vertices. */
- DOT_TRIANGLE_FAN = 6 /**< Each vertex (except the first two) form a triangle with the first vertex and previous vertex. */
- };
- /** Converts the number of vertices to number of primitives based on the specified draw operation. */
- UINT32 BS_CORE_EXPORT vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount);
- /** @} */
- }
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