BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 lat temu
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BsLightRendering.h 0696a5094f Neater light pass material parameter assignment 9 lat temu
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 lat temu
BsPostProcessing.h eb5d33c976 Post processing: 9 lat temu
BsRenderBeast.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 lat temu
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 9 lat temu
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 lat temu
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 lat temu
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 lat temu
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 lat temu
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 lat temu
BsRendererObject.h 472f4c82b3 Properly render skinned mesh even when no animation is running 9 lat temu
BsSamplerOverrides.h 0a448db0af More work on improving documentation for Doxygen generation. 9 lat temu